Prepare for Bodycount, the spiritual successor to gun porn title Black, by seeing how fast you can polish your barrel until it's ready to spew hot lead all over the deformable terrain of its futuristic, amoral mercenary world. Make your own hole, I always say.
Read Tom's full preview of Bodycount here. The game is due for release sometime for the Xbox 360 and PS3.
Bodycount will also be "gun-porn," which isn't as dirty as it sounds. It means that the focus of the game is the guns and the impact of their bullets on the environment. Codemasters calls this impact "environmental shredding." Bodycount is set in the future, with two mysterious factions called the Network and the Target trying to shape the world for their own ends.
Environmental shredding is currently available only with certain materials. You can shoot holes in a wall to make a new firing point, but enemies can also bust into your hiding place. AI will use tactics to surround you, or stray off if one of the other enemy factions attacks it. Players constantly pick up new ammo and "intel," which is used to power up abilities that heal players, make them faster, upgrade their radar, make them temporarily invincible, etc.
Bodycount doesn't feature a sticky cover system, but rather a "lean" system. When you're pulling the trigger to aim, pushing left or right makes you lean around cover. It was hard to get used to at first, but I see what Codemasters is trying to do. Sticky cover can slow the pace at times, and that's not what Bodycount's developers are aiming for.