How do you take a bunch of guns and explosions and make people care about them? If you're working on the Call of Duty franchise, you create characters that actually matter. Jack Baldwin interviews Jesse Stern, the writer of Modern Warfare and Modern Warfare 2.
Once Upon a Time
More than three decades after the first videogames, gamers are still waiting for their Citizen Kane. But maybe it's time to realize that games are better suited to a completely different kind of storytelling. Dietrich Stogner examines how games are becoming a vehicle for our own stories rather than a way for developers to tell theirs.
Valve has earned a reputation as one of the most cutting-edge game developers when it comes to storytelling. But it takes more than just ditching cut scenes - you have to build the world as much as you write it. Craig Owens looks at what makes Valve's stories so engaging.
There are plenty of good storytellers who have spent years mastering their craft. But the difference between good artists and great ones often comes down to enthusiasm. Colin Rowsell shares his experience at an animation conference last year, where a former Muppeteer reminded attendees what storytelling is all about: getting really, truly, goofily excited about the world you've imagined.