"If you can walk, you can dance." Chris Dahlen explores the difference between a "challenging" game and a "cinematic" game.
What's in a Game?
N. Evan Van Zelfden remembers what it was like to visit Rubacava and wonders what it would be like to return again some day.
"One moment, you're neutralizing a pawn to complete a mission objective and capture points. The next, you're a vile murderer ambushing a penniless grunt to get your hands on the castle's loot. What happened?" Will Hindmarch details how small details can dramatically enhance the depth of a game.
In November 2005, Warren Spector gave a presentation on the future of gaming at the Montreal International Game Summit that caused some controversy. He joins us here to expand on that presentation, in the first of a four-part article series.