"The BBS scene had two major commodities: pirated software (warez) and information. The newer the warez, the more valuable it was as a commodity. It was actually possible to obtain one- or two-day-old software that had already been stripped of its copy protection; we called breaking through a program's security 'cracking.' A person earned his 'elite' status by becoming the purveyor of the latest pirated software."
Guy Stevens wasn't always a stand-up game industry veteran. He describes the grayer side of game programming in "Back In the Day."