JM8
JM8 joined the Escapist in late 2021 where he brought his formerly known as “Anatomy” series to the site, eventually rebranding the series into “Design Delve”. Design Delve is a show with an aim to educate gamers in the ways of game development in an easily digestible and fun way. Alongside this JM8 is responsible for a lot of the animations you see in “Adventure is Nigh” and all of its sound design whilst also working closely with the team on The Escapist documentaries. Outside of The Escapist, JM8 also works as a Game Design lecturer at a university in the South West of England and a level and sound designer for “The Bog'' which is currently in development by Nightmire Studios. His favorite game is Beyond Good & Evil

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Read Article Why the Co-op in Portal 2 Was Harder to Make Than You Think
Anatomy Portal 2 co-op multiplayer game design analysis breakdown JM8
Read Article Why Rainbow Six Siege’s Sound Design Is Its Most Important Element
Rainbow Six Siege game sound design gameplay Ubisoft Anatomy JM8
Read Article Does Stray’s Simplicity Make It Less of a Game? – Anatomy
Stray game design gameplay simplicity Anatomy BlueTwelve Studios Annapurna Interactive JM8
Read Article Immersive Sims and the Illusion of Choice, Part 3 – Anatomy
anatomy game design immersive sims illusion of choice part 3 dishonored death of the outsider
Read Article Disco Elysium and the Illusion of Choice, Part 2 – Anatomy
Disco Elysium divergent game design illusion of choice JM8 ZA/UM Anatomy
Read Article Do You Prefer Linear or Branching Stories in Video Games? – Breakout
Breakout podcast: Marty Sliva, JM8, & Nick Calandra discuss their favorite types of narratives in video games, whether linear or branching stories.
Read Article The Stanley Parable and the Illusion of Choice, Part 1 – Anatomy
The Stanley Parable game design illusion of choice Anatomy JM8
Read Article How Animal Crossing: New Horizons’ Sound Design Relaxes You – Anatomy
Anatomy Animal Crossing: New Horizons game sound design Nintendo Switch JM8 relaxes relaxation
Read Article The Rise & Fall of Returnal’s Atmospheric Design – Anatomy
Returnal atmospheric game design rise fall in effectiveness at Housemarque on PlayStation 5 as a sci-fi roguelike
Read Article Stormveil Castle Is the True Tutorial of Elden Ring – Anatomy
Anatomy Stormveil Castle game design Elden Ring true tutorial FromSoftware