Call of Duty: Black Ops 7’s new Overclock mechanic is yet another thing we need to think about when we are trying to create the perfect warfighter. It’s not all about dressing them up as Nicki Minaj, you know. War is serious business.
- All overclocks in Black Ops 7
- How to overclock in Black Ops 7
- Other Call of Duty: Black Ops 7 pages you may like
The Overclock system, while not complex, provides so many new options to just about every item in the game that it can be difficult to work out what you should zone in on as your favorite.
All overclocks in Black Ops 7
We have put together this handy table with everything in alphabetical order to show you what each overclock in the game does, so you can decide whether it’s worth focusing on. As new overclocks come to light, we will add them to this table.
| Item | Type | Description | Overclock 1 | Overclock 2 |
|---|---|---|---|---|
| Active Camo | Field Upgrade | Grants partial invisibility for a short duration. | Gunfire only briefly reveals you instead of cancelling the ability | Ability lasts longer and recharges faster |
| Assault Pack | Field Upgrade | Provides extra ammo and equipment for your squad. | Charges noticeably faster between uses | Kills and assists award additional score when near the pack |
| Care Package | Scorestreak | Calls in an airdrop with a random Scorestreak. | Allows one re-roll of the drop contents | Requires fewer points to call in |
| Cluster Grenade | Lethal | Explodes into multiple mini-grenades after detonation. | Can be cooked before throwing for precision timing | Spawns an additional mini-grenade for wider damage |
| Combat Axe | Lethal | Thrown axe that kills in one hit and can ricochet. | Raises and throws faster | Travels further and at higher speed |
| Counter UAV (Beta) | Scorestreak | Drone that jams all enemy minimaps. | Automatically deploys flares to block the first missile lock | Costs fewer points to activate |
| D.A.W.G. (Beta) | Scorestreak | Deployable armored vehicle with rockets and turret. | Can hunker down in Sentry Mode, dropping supplies and a Trophy System | Remains active on the battlefield for a longer time |
| Drone Pod | Field Upgrade | Deploys drones that hunt enemies and explode. | Drones are launched at a much faster rate | Each drone leaves a minimap marker where it detonates |
| Echo Unit | Field Upgrade | Deploys a holographic soldier to distract foes and hold points. | Hologram emits a flash that stuns enemies when they approach | Device recharges more quickly for repeated use |
| EMP Grenade | Tactical | Disables enemy electronics in the blast radius. | Creates a larger disruption field | Can be cooked to release multiple EMP bursts |
| EMP Systems | Scorestreak | Large-scale EMP disables enemy gear and systems. | Requires fewer points to activate | Disables Scorestreaks and Field Upgrades for a longer duration |
| Flashbang | Tactical | Blinds enemies depending on distance and sightline. | Covers a wider angle, making it harder to dodge | Can be cooked to trigger multiple flashes in succession |
| Frag | Lethal | Standard fragmentation grenade. | Packed with denser explosive material for greater damage | Throws travel further; cooking reveals a trajectory arc |
| Gravemaker (Beta) | Scorestreak | Portable sniper that one-shots and shoots through cover. | Fitted with a larger magazine | Reduced charge-up before each shot |
| Hand Cannon | Scorestreak | Heavy-caliber handgun with extreme stopping power. | Comes with a bigger clip size | Enables dual-wielding |
| HARP | Scorestreak | High-altitude UAV reveals enemy position and facing. | Deploys defensive flares against missiles | Requires fewer points to activate |
| Hellstorm | Scorestreak | Guided missile with cluster detonation capability. | Missile splits to drop an additional cluster bomb | Can lock onto enemy Scorestreaks mid-flight |
| HKDs (Beta) | Scorestreak | Hunter-killer drones that track and explode on enemies. | Drones are tougher to destroy | Deploys extra support pods for coverage |
| Interceptors | Scorestreak | Summons jets to destroy enemy aircraft. | Jets can be deployed preemptively without active threats | Requires fewer points to activate |
| LGM | Scorestreak | Bombards an area with continuous explosive shells. | Launches extra projectiles per strike | Marks an additional target zone (with reduced payload) |
| Legion | Scorestreak | Swarm of autonomous drones patrols skies and attacks. | Equipped with sensors to target enemy Scorestreaks | Sends out larger drone swarms for wider control |
| Napalm Strike | Scorestreak | Air strike that drops incendiary explosives. | Highlights enemies longer while targeting | Napalm flames burn for an extended period |
| Needle Drone | Lethal | Small drone that explodes on impact; manual or auto control. | Upgraded explosives for greater lethality | Manual flight gains a speed boost option |
| Pinpoint Grenade | Tactical | Reveals enemy positions in a scatter radius. | AI chip increases detection range and duration | Marked enemies appear on allied minimaps |
| Point Turret | Lethal | Deployable sentry turret that auto-fires at enemies. | Turret fires at a higher rate | Can be mounted on walls or ceilings |
| Psych Grenade | Tactical | Creates holographic decoys to trick enemies into shooting. | Increases the duration of visual hallucinations | Gas effect lingers and deals damage over time |
| RC-XD (Beta) | Scorestreak | Remote-controlled explosive ground vehicle. | Reinforced against enemy gunfire | Highlights enemies through cover at medium range |
| Rhino (Beta) | Scorestreak | Radar ping shows nearby enemies on the minimap. | Enhanced radar reveals nearby enemies | Stays active for an extended time |
| Scout Pulse (Beta) | Scorestreak | Radar ping shows nearby enemies on minimap. | Lower score requirement to call in | Pings show directional arrows instead of dots |
| Sentry Turret | Scorestreak | An armored robot soldier armed with a minigun. | Rotates more quickly for wider coverage | Can be controlled remotely by the player |
| Skewer (Beta) | Scorestreak | Precision rocket that locks onto targets. | Prioritizes high-value enemy targets | Rockets travel faster for quicker hits |
| Squad Link | Field Upgrade | Boosts allied Operator effectiveness within its radius. | Expands the coverage area of the link | Speeds up ally recharge and increases score gains |
| Sticky Grenade | Lethal | Grenade that sticks to surfaces before exploding. | Stronger explosive charge | Fuse can be cooked for timed detonations |
| Stim Shot | Tactical | Instant heal that restores health quickly. | Removes negative status effects when used | Temporarily boosts movement speed |
| Stun Grenade | Tactical | Slows enemy movement and aiming. | Increases stun effect duration | Further reduces enemy movement speed |
| Trophy System | Field Upgrade | Destroys incoming explosives in its range. | Recharges more quickly | Comes with two charges instead of one |
| UAV (Beta) | Scorestreak | Reveals enemy positions on minimap. | Uses flares to counter the first missile lock | Requires fewer points to activate |
| VTOL Warship (Beta) | Scorestreak | Armed gunship with turrets and missiles. | Can perform a boost to shake off lock-ons | Upgraded armor makes it harder to destroy |
| Watchdog Helo (Beta) | Scorestreak | Escort chopper providing fire support and enemy pings. | More durable under enemy fire | An automated turret that attacks nearby targets |
How to overclock in Black Ops 7
Whether it be lethal or tactical equipment, field upgrades, or even scorestreaks, all can be overclocked up to two times to enhance their effectiveness.
Leveling up items will unlock the overclock, which you can then apply to the weapon’s or utility’s screen.
Other Call of Duty: Black Ops 7 pages you may like
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- How to get Black Ops 7 Beta Codes – PC, PlayStation, or Xbox, here’s how to get in early this year
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Last Updated On: Oct 10, 2025 7:16 pm CEST