Capcom’s recently announced Asura’s Wrath will be using Unreal Engine 3, which may be why it can pit the hero against a god the size of a planet.
Capcom has made yet another shift towards acceptance of western development standards by announcing that Asura’s Wrath will be using Unreal Engine 3 as its backbone. The game is a collaboration with Japanese studio CyberConnect2, and now with a western engine it will truly be a game of the world. Did I mention you fight Space Buddha?
If you missed the announcement of Asura’s Wrath at the Tokyo Game Show last week, the game’s first trailer is a must-see. It looks like a mix of God of War and Naruto or Dragon Ball Z using a classic Chinese art style. The main character is apparently some kind of immortal, or close to it, able to be repeatedly impaled with no consequence. He can also take on the finger of a Galactus-sized religious figure, so I’d say he’s pretty powerful.
In a recent interview with Famitsu, president of CyberConnect2 Hiroshi Matsuyama said that Asura’s Wrath won’t be just another third-person action clone. The scenes shown in the trailer are playable, as evidenced by the flashing button inputs, making the game seem like part Heavy Rain.
Matsuyama says: “Generally, we’re trying to fuse the gameplay with what you’d call movie-like cutscenes, taking what used to be non-interactive events and letting the player carry them out himself. We don’t want any boundary between demo scenes and gameplay, so we’re trying to make it so you can interact with the situation at any time.”
The game is inspired by Japanese manga, in both looks and story progression (the hero may power at up some point), and is being promoted as a linear single-player experience, but one CyberConnect2 hopes will be compelling like a “roller coaster.” You had me from “Space Buddha,” Matsuyama.
Asura’s Wrath is coming to the Xbox 360 and PlayStation 3 at some point in the future.