Join the Escapist + for ad-free viewing.

logo
Menu
logo
  • Latest
  • Video Series
    • Adventure Is Nigh!
    • Documentaries
    • Review in 3 Minutes
    • The Anatomy
    • Extra Punctuation
    • Zero Punctuation
    • Your Feature Presentation
  • Columns
    • Area of Effect
    • Escape the Law
    • In the Frame
    • New Narrative
    • The Stuff of Legends
  • Podcasts
    • Slightly Something Else
    • Breakout
  • Originals
    • Features
    • Interviews
    • Opinions
  • Forums
  • Merch
  • Escapist +
  • Dark Mode
  • Twitch Icon

Game Design Sketchbook

Game Design Sketchbook

Game Design Sketchbook

Game Design Sketchbook: Crude Oil

The Big Issue of this years’ US presidential election: the Arctic National Wildlife Refuge – to drill, or not to drill? Everyone who ...
By Jason Rohrer Legacy AuthorSeptember 5, 2008
Game Design Sketchbook

Game Design Sketchbook: Testing the Limits of Single-Player

Go is often cited as a touchstone for profoundly deep gameplay that emerges from a shockingly simple set of basic game mechanics. You ...
By Jason Rohrer Legacy AuthorAugust 8, 2008
Game Design Sketchbook

Game Design Sketchbook: Regret

The journalist would be watching me work and live for a week, and he wanted to see my game design process from start ...
By Jason Rohrer Legacy AuthorJuly 11, 2008
Game Design Sketchbook

Game Design Sketchbook: Immortality

“If you had an immortality pill right there in front of you, would you take it?” My spouse paused before answering. She had ...
By Jason Rohrer Legacy AuthorJune 13, 2008
Game Design Sketchbook

Game Design Sketchbook: Police Brutality

I saw a YouTube video recently that moved me. It’s a pretty famous video – the source of the *Yale Book of Quotations* ...
By Jason Rohrer Legacy AuthorMay 9, 2008
Game Design Sketchbook

Game Design Sketchbook: Idealism

  In my past life, I was a free software zealot. Free as in “freedom,” not as in “free beer.” You know—open source, ...
By Jason Rohrer Legacy AuthorApril 11, 2008
Game Design Sketchbook

Game Design Sketchbook: Perfectionism

It was 10:30 p.m. on February 29, 2008. I had just finished building *Gravitation* Version 1 for all platforms, packaging each build, posting ...
By Jason Rohrer Legacy AuthorMarch 14, 2008
Escapist +

Discussion

  1. James Andrews: My favourite will always be Morn and his memorable catch phrase.

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  2. James Andrews: My issue with this episode comes back to my usual complaint - no care in…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  3. Darren_Mooney: Do you remember, Darren? How awesome were all the characters of DS9? Keiko O'Brien alone…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  4. Star Sabre: Reminds me of Yahtzee's review way back of the X-COM remake where he mentioned liking…

    Commented on: Why I Like Persona in Spite of Its Being a JRPG – Extra Punctuation

  5. JollyRayda: I think that's what I was trying to get at - I don't think he's…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

logo
© The Escapist 2021. All Rights Reserved.
  • Escapist +
  • Account
  • + Support
  • About Us
  • Contact
  • Privacy
  • Pitch
  • Merch Store
  • V1 Archive

logo

✕
  • Latest
  • Video Series
    • Adventure Is Nigh!
    • Documentaries
    • Review in 3 Minutes
    • The Anatomy
    • Extra Punctuation
    • Zero Punctuation
    • Your Feature Presentation
  • Columns
    • Area of Effect
    • Escape the Law
    • In the Frame
    • New Narrative
    • The Stuff of Legends
  • Podcasts
    • Slightly Something Else
    • Breakout
  • Originals
    • Features
    • Interviews
    • Opinions
  • Forums
  • Merch
  • Escapist +
  • Upcomer
  • Siliconera
  • Destructoid
  • PCInvasion
  • Nintendo Enthusiast
  • Sims Resource
  • Operation Sports
Work With Us!    |    Made with    |    Gamers Live Here.