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Game Design

Game Design

Game Design

Developer Scott Foe Talks Contra, Mobile Games and Wanting Four-Player Skyrim

Scott Foe is the Chief Product Officer at Ignited Artists. He is a veteran game designer who specializes in multiplayer and mobile development, ...
By Marcel Helion Legacy AuthorMarch 19, 2015
Game Design

From Ultima to Shroud of the Avatar: The Starr Long Interview

Ultima is a legendary franchise in the gaming world, and one that has been sadly neglected for years. But thanks to the funding ...
By Marcel Helion Legacy AuthorFebruary 20, 2015
Game Design

The Elites: David Braben Talks Elite: Dangerous and Space Sims

David Braben has been an elite game designer since 1982. His first hit was Elite in 1984, and the followup Frontier in 1988. ...
By Marcel Helion Legacy AuthorFebruary 13, 2015
Escapist +

Discussion

  1. James Andrews: My favourite will always be Morn and his memorable catch phrase.

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  2. James Andrews: My issue with this episode comes back to my usual complaint - no care in…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  3. Darren_Mooney: Do you remember, Darren? How awesome were all the characters of DS9? Keiko O'Brien alone…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

  4. Star Sabre: Reminds me of Yahtzee's review way back of the X-COM remake where he mentioned liking…

    Commented on: Why I Like Persona in Spite of Its Being a JRPG – Extra Punctuation

  5. JollyRayda: I think that's what I was trying to get at - I don't think he's…

    Commented on: Star Trek: Strange New Worlds Episode 2 Review: 'Ghosts of Illyria'

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