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The Dialogue Tree

Necrobarista Route 59 Kevin Chen interview
Interview

Necrobarista Dev Is Aiming to Become ‘the Studio Ghibli of Visual Novels’

Kevin Chen wants more out of visual novels. The 2000s have been a period of growth and increasing complexity for video games, anime, ...
By Patrick LeeNovember 19, 2019
The Legend of Bum-bo Edmund McMillen interview
Column

The Legend of Bum-bo Treats Cardboard as Serious Art & Sent Its Creator to Therapy

The Binding of Isaac, depending on whom you ask, is about parental abuse, religious fundamentalism, and childhood trauma, or about a naked baby ...
By Patrick LeeNovember 12, 2019
Teardown interview Tuxedo Labs Dennis Gustafsson
Column

Teardown Tasks Players with Planning the Perfect Destruction-Filled Heist

Video games are difficult to make. The barriers to entry are lower than they’ve ever been thanks to powerful, accessible tools like Unity. ...
By Patrick LeeNovember 5, 2019
Sparklite Lucas Rowe interview Red Blue Games
Column

Industrialism Run Amok Is the Villain in ‘Permalife’ RPG Sparklite

Lucas Rowe, his brother Edward, and their partner Kevin Mabie have spent the last four years developing Sparklite, an action RPG with roguelike ...
By Patrick LeeOctober 29, 2019
other oceans Medievil interview
Column

MediEvil Remake Devs on Being Faithful ‘Without Feeling Like a Bad Cover Band’

The Dialogue Tree is a new column at The Escapist by Patrick Lee in which he talks to game developers large and small ...
By Patrick LeeOctober 21, 2019
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