Column
The Achilles’ Heel of Steam
We think of Steam as the unstoppable juggernaut of digital distribution on the PC. And it is. But Steam is also a very ...
In Development
Shadow of the Tomb Raider was Designed to be Hard
My name is Heath Smith, Lead Game Designer on Shadow of the Tomb Raider. I’d like to illuminate how and why we came up ...
Opinion
The Digital Future Might be Broken
The promise of an all-digital future that began with the rollout of Steam 15 years ago next week has increasingly become a reality. ...
Column
Microsoft’s Chance in Japan
Japan does not care about the Xbox. It’s not that the console sells poorly, it’s that it barely sells at all. At the ...
Reviews
Review: We Happy Few
We Happy Few is blunt. Within minutes of the game’s start, masked office workers feast on rat guts they think are candy because ...
Opinion
Opinion: RIP PS Vita – 2012-2018
PlayStation Vita and I found each other at a vulnerable moment. There we were: at the beginning of 2012, afraid to love again. ...
Features
The Accidental Lesbian
It was a bug report about a piece of Echo Bazaar content. Polite and well-argued, but blunt. “Thanks,” it said, “for deciding my character is ...
Features
“I Didn’t Leave Games, the Games Left Me”
Amidst the flannel and depression of the mid-’90s, there was Earthworm Jim, a surreal world of toilet humor and offbeat jokes in an entertainment ...
Column
No Man’s Interface
The No Man’s Sky NEXT update is out, which has renewed interest in the game. People are talking about No Man’s Sky again and the ...










