Of the 50 characters in State of Decay, about half will have detailed plotlines to play through.
Still no word on a release date for State of Decay – spring of next year, possibly, is as far as the developer will go – but that hasn’t stopped Undead Labs from talking about what the game will offer you when it finally hits retail. Previously it was hinted that you could carry on your story by switching from one character to another when your avatar dies. Now Undead Labs has started talking about how many playable characters will feature in this open world zombie apocalypse survival game.
There are going to be 50 characters in-game, of which about half will have detailed storylines to play through. The rest will be randomized, with slightly less well developed backstories. “Everybody has a personality and everybody has some unique dialogue lines,” said Undead Labs writer Travis Stout. So even those randomized characters have something going for them, and of course each has their own skill set, which means they’ll be better at doing some things than others. However fatigue plays its part, so once your fearless zombie hunter staggers back to camp covered in gore you’d best have a back-up plan for what to do next.
Your forward planning will have a huge impact on State of Decay, as you’ll need to balance long-term goals against short-term objectives. “Finding this food cache or finding these medical supplies might get us through the next day, two days, week,” Stout said, “but what about the next month? The next six months? The next year?” You’re constantly going to be thinking ahead, because it’s either that or end up in a zombie’s belly; assuming disease or starvation doesn’t get you first, of course.
This former MMO turned single player survival horror game should get a lot of zombie fans drooling when it finally releases … so a release date would be nice, but as they’re currently in Alpha there’s a while to wait yet. You’ll just have to munch on someone else’s brains in the meantime!
Source: Eurogamer
Published: Sep 20, 2012 03:01 pm