Epic Games Design Director Cliff Bleszinski says the studio got “a little too hung up” on scripted sequences in Gears of War 2 that resulted in the game “masturbating” while the player just sat and watched.
One of the big giggles in any videogame, but particularly in those that involve head-to-head mortal combat against an intractable foe over matters like, say, the survival of the human race, is the moment of triumph. It’s not just about winning: It’s that final pull of the trigger, slash of the blade or kick in the junk that makes it all so special and worthwhile. And in that regard, Epic’s Bleszinski recently admitted that the studio dropped the ball a bit with Gears 2.
“I’ll always be a staunch and loyal supporter of everything we do, but at the same time, as a creative, I always know we can do better,” Bleszinski said in an Official Xbox Magazine interview. “That’s actually one of my criticisms of Gears 2. I think we got a little too hung up on the scripted sequence, and that was always the joke: You don’t want the game to be masturbating.”
“There’s a couple of instances where you’re fighting a bunch of guys and suddenly the chopper comes along and finishes them off and you’re like: ‘F*ck! I wanted to finish them off. You just finished the game for me’,” he continued. “Or certain things with the truck where you can just hang out and let the game play itself without any fail conditions. There’s definitely a note to be taken from that to keep in mind moving forward.”
“Moving forward” into Gears of War 3, presumably, which sounds like it will be a little bit tougher for players to pull off, so to speak. Gears 3 is currently scheduled for release on April 5, 2011.