Maximum utilization of vertical space to create compelling personalized environs!

Aside from a few low-rent indie titles, CryEngine 3 hasn’t seen much use outside of the Crysis and FarCry franchises. That’s a shame, because the engine is gorgeous, eminently scalable and free of the annoying texture-streaming bugbears that haunt the much-more-popular Unreal 3 engine. The engine does see a lot of use in tech demos, however, and now a design company by the name of Enodo has announced plans to use the engine to create interactive models of its urban and industrial design projects.

Now, interactive 3D models are nothing new, but they’re generally thrown together with AutoCAD-esque design programs that focus on providing a simple demonstration of space and scale rather than layering on the eye candy. The video to the above right is a proof-of-concept video, but it does demonstrate the engine’s impressive depth of field and HDR lighting tech.

This isn’t the first time game engines have been used for architectural designs. Back in 2000, researchers at Cambridge University’s Martin Centre for Architectural and Urban Studies used a modified version of the Quakeengine to allow users to wander around virtual buildings. An earlier version of the Unreal engine also got the same treatment.

I’m gonna’ lay it on the line for you here, guys; First person to let me rocket jump around the Louvre gets my cash.

Source: Rock Paper Shotgun

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