Crytek CEO Cevat Yerli says that while Crysis 2 will push both the Xbox 360 and PlayStation 3 to their limits, he doesn’t think gamers will see any real difference between the two.

Crysis 2 will be Crytek’s first release for consoles but will maintain the company’s reputation for developing advanced, hardware-intensive shooters. Some observers have suggested that by fully exploiting the capabilities of the PlayStation 3 the game will be superior to that of its Xbox 360 counterpart but Yerli said that while both versions of the game would “perform to their limits,” he didn’t expect to see any significant differences between the two.

“Between Consoles and PC I see a difference,” he told Develop. “The PC version will outscale and outperform the consoles. Between each console I believe the experience will be finally both next-generation, but similar experience.”

More than 150 people are working on the project and development of all three versions is taking place simultaneously. Pre-production on the game started about two years ago and Yerli said that despite the multiplatform development, he hopes Crysis 2 will take less time to complete than the original.

“Our mindset, goal and approach was to look at deliver the best FPS when we ship, not just for a specific platform,” he said. “So that approach won’t be different, just this time the challenge is not only to lead, but to make sure that our leading FPS is accessible and enjoyable by the widest possible audience possible.”

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