THQ Hammerlocks UFC

THQ Hammerlocks UFC


Despite taking a beating on UFC Undisputed 2010, THQ has signed a deal locking down the rights to the UFC videogame license until 2018.

Back in August, THQ marketing chief Jon Rooke said that in spite of the disappointing sales of UFC Undisputed 2010, the publisher remained committed to the brand. The problem, he said, wasn't the game or the franchise but the weak economy and bad timing: Rockstar's huge hit Red Dead Redemption came out just one week ahead of UFC 2010. "We're absolutely not walking away from the brand," he asserted, and while his remarks had a ring of bravado, it turns out that he wasn't just talking through his hat.

THQ announced today that it has extended its licensing agreement with the UFC through 2018. "We're very excited to extend our relationship with Zuffa and the Ultimate Fighting Championship," said THQ Executive Vice President Danny Bilson. Along with conventional console releases, he said the company plans to broaden the franchise to include "social, mobile and brand extensions." The deal gives THQ the right to make Ultimate Fighting Championship videogames for all current and next-gen consoles, PCs and handhelds, along with "certain social media and wireless rights," including the iPhone and iPad.

But 2018 is a long way off and getting there depends on THQ's ability to turn the property into a viable money-maker. UFC 2009 was a pleasant surprise but the 2010 edition didn't perform to the same level, selling below expectations and contributing to a $60 million reduction in THQ's annual net sales forecast. Compounding that problem is EA Sports MMA, released today, which doesn't have the UFC license but does have the might of the EA Sports machine behind it. THQ has locked down the UFC, but whether it can do the same with the MMA videogame genre is a whole different question.


Didn't 2010 sell, like, 3,000,000 units or something like that?
Wouldn't exactly call that "weak sales"...

That is if it sold that much.

Sports games, not my cup of tea, but I think the "online pass" thingy is the reason it sold bad =/

On a different note: Start making Lock's Quest 2 THQ, damnit!

I don't get how 2010 didnt do as well as 2009 did, it's a -much- better game. I got it on release and still fire it up to (fruitlessly) try and improve my online fight record, which stands at around 250-400-0.

I love how the screenshot perfectly highlights the clearly displayed UFC logo on BOTH fighters' hands.

Suggestion for THQ:

Make the fighters fairy princesses, include katanas and rocket propelled chainsaws, and include modes where you must fight to the death while various things rain down on the ring. Suggestions: veal livers, cans of vegemite, or perhaps showers of slinkies.

UFC 2010 sold poorly?

News to me.

I tried to play the 360 demo. Man, all these modifiers and buttons confused the shit out of me. First time it ever happened to me as a gamer and ugh, put me right off. Deleted the game and never looked back once, not for me apparently.

Is the sensationalism really necessary? THQ didn't 'take a beating' with Undisputed 2010. The game was less profitable than expected, but still profitable.


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