Poll: Dark Souls isn't hard, its just douchey with its checkpoints

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WARNING: Long post ahead, there will be a tl,dr for you lazy folk

EDIT 3:

mjc0961:

Also, I think it's funny that the only thing the fans have to say is "you suck, it's your fault you died." Okay, even if it is my fault that I died, does that make it any less repetitive, boring, and obnoxious to have to replay all the easy stuff again? I say no, it doesn't. I need practice at the part where I died, but I can't get it because I spend more time replaying easy shit than actually being challenged. Playing Demon's Souls is more often than not a test of your tolerance for pointless repetition, not a test of your skill at the game.

You can almost entirely ignore my original post, because this quote above tells you what im trying to say.

Original post:

Im just gonna start by saying I do infact like this game. So far Ive played for 13 hours, im level 23 (ive not leveled up at all in the past 6 hours) and im at the point where I have to defeat the Carpa Demon before i can go into the depths. Now I have no idea if thats good or not compared to the average player but that isnt the point because I can tell you've ive actually only played maybe 2 hours of content, if this were any other game.

The reason this game is so "hard" is not because it requires a great deal of skill to master, its because in my 13 hours of playing, i have only came across 4 checkpoints. FOUR. Spread out about 10-15 minutes away from one another (it takes even longer if you're earlier on and you havent unlocked the shortcuts and/or cant kill the early enemies with 1 hit yet)

So far in the game I have killed something like 4 bosses, each one has taken me roughly 3 hours to beat because i'll spend 15 minutes carefully fighting towards the boss area, trying my hardest to loose no health before the boss. Then i'll enter the boss area where i'll immediatly get analy raped by a 20ft long sword or something and have to start again.

And before you say it, yes I did know what game I bought, I knew it was going to be hard BUT the thing that most people were saying about the diffuculty, was that the game was never cheap or unfair. But how is making me replay the same 10 minutes of gampeplay over and over and over and over again not just a cheap way of padding the gameplay? I wouldnt even mind if i was actually gaining some levels out of this constant grinding.. but because i die at the boss every time, meaning I NEVER progress. I could actually travel back in time 3 hours and i'd be in the exact same position, which i think IS unfair.

For me there are four possible ways of fixing this.
1. Gain xp aswell as souls.
This xp wouldnt be lost on death. But this would need to be made fair, possibly by making it so you only gain this xp via exploration or achieving certain things rather than just for kills. This would mean players still feel like their character is progressing, even if they've been stuck for a while.

2. Having a checkpoint outside each "white door".
These white doors usually lead to a boss area or somewhere extremely dangerous, meaning its highly likely you'll die here at least once. Having a checkpoint would mean you dont need to replay the last half an hour just to get to a point where you'll probably die in 2 hits. This could be balanced by making these "white door" areas completely unsafe, if you die you lose your souls for good and wont be able to pick them up again.

3. Just have more frequent bonfires or having an easier way to travel between them once you've cleared an area.

4. Have an added difficulty levels with one or more of the above, so people can have the game as originally intended or with one of these.. uh features

TL,DR: Basically im sick of having to spend 10-15 minutes fighting my way to a boss i know is going to kill me meaning i have to do it all again, read the 4 suggestions above and tell me if you think they sound fair.

EDIT: okay escapist ate my poll =/

EDIT 2: Some posts in the thread that pretty much sum up what im getting at:

believer258:
While it's true that giving dying a consequence is part of the tension, I do not want to have to redo fifteen minutes worth of gameplay that I've already proven that I can do! Seriously, there must be a better way of setting up tension than putting you back fifteen minutes of gameplay. It's not fun, it's just annoying.

SirBryghtside:

Phlakes:
...So, basically what you're saying is that it's hard?

No. VVVVVV is a hard game, this is fake difficulty.

If you haven't played it, VVVVVV is a platform hell game which has challenges that are just as difficult as any other game, but the one major difference being that you have a checkpoint before literally EVERYTHING apart from the intentionally impossible challenges (e.g. Veni Vidi Vici. Google it). This maes it an incredibly hard game, but also one that is never frustrating.

I reviewed it if you want some more detail. Once you've proven you can do a stage, you've done it. You never have to do it again. Demon's Souls makes you redo everything about 50 times, removing all sense of accomplishment.

Matthew94:
OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.

FieryTrainwreck:
You can't have tension without consequence. That's the fundamental design philosophy behind this series. If dying is nothing but an extremely temporary inconvenience, what's to fear?

That's the OP's entire point, dying before the boss and having to redo the entire section is nothing but an extremely temporary inconvenience. The enemies have no real threat, just the boss.

I don't think they did that to be "cheap" or tot pad the game, but to increase the tension and keep you on your toes. They don't want to trivialize death by putting checkmarks outside the door.

So you want a checkpoint/spawnpoint at every boss door? So unlimited boss tries until you win... that's not very fun.

I can say that this game is built the way it is for a reason but you seem to already know this and yet still complain. Simply put I do not think you are playing this game correctly, if you know a boss is going to wipe the floor with your ass don't go kill it, farm up your current souls for your next level and spend them, then after you don't have a pouch full of xp you can go attempt your boss fight which you may or may not lose. The game is all about being careful/trial and error.

I carry around the homeward miracle on me just in case something goes wrong in one of my dungeon crawls and Id rather not 1)die and potentially lose my souls trecking back to this spot or 2) I simply want out of this place.

Also after you explore an entire dungeon you get the basics of what and where you can skip over, second time through blighttown and it was absolutely cake. Not much else I can say as I do not agree with your changes one bit, but who knows you could be one of those guys I summon for a bossfight and roll off a cliff 10 seconds upon entering the White Fog

the spud:
I don't think they did that to be "cheap" or tot pad the game, but to increase the tension and keep you on your toes. They don't want to trivialize death by putting checkmarks outside the door.

The checkmarks are already there, you have to go through big immersion breaking white doors that have bosses on the other side, all that im suggesting is that you respawn outside them again, instead of 10 minutes away.
As for making death trivial, well death is already trivial to me, im not losing anything apart from time, fights arent tense they're just a MASSIVE time sink because even if i manage to kill 50 enemies on the way to a boss without even being hit, 10 seconds into fighting a boss i'll be back at square one, i'll have to kill 50 enemies again, and i wont even have my souls to show for my previous effort.

There are a lot of shortcuts in this game, which reduce traveling time quite a bit. Example: Near the door to the Depths is a shortcut to the Firelink Shrine. There is also another door leading back to the bonfire beneath the dragon. When using the shortest ways you often have to fight against very few enemies. (Firelink Shrine to Capra Demon has only those few weak enemies on the way to the Undead Burg and 5 in the Lower Undead Burg.)
So yeah, I'm completely fine with the placing of the bonfires.
Traveling between the Firelink Shrine and Blighttown takes quite long for me at the moment, though.

As for XP as another ressource: No, I'm fine with the status quo. What I like about Demon's and Dark Souls is that when you have a lot of souls, you are actually encouraged to spend them (or risk losing them very soon). I'm SL 21 now and have killed 6 bosses so far (including the tutorial boss). I just like to spend most of my souls on spells, upgrades and items instead of stats. (After killing that sixth boss I put 5 points into Endurance so that I could equip a slightly heavier shield and still move around quickly.) It's a viable tactic to keep your SL low and just improve your equipment. That's why I like the system the way it is now.

why not instead of going off to your death against a boss you know your going to lose to, you could grind somewhere else and try to raise your level or go looking for better equipment

If you looted an area and only have the boss left you can usually skip 90-100% of all enemies until you are back at the boss.

Btw, there is absolutely no need for extra xp as you can beat everything even with a lower soullevel, there is just less room for mistakes and if you think you are too weak for a certain encounter, go somewhere else and gain some soullevels/equipment and come back later.

You can't have tension without consequence. That's the fundamental design philosophy behind this series. If dying is nothing but an extremely temporary inconvenience, what's to fear?

Is it frustrating and even stressful at times? Very much so. But no other game keeps me so consistently on my toes. Knowing that I might die any given minute, and that this death will actually cost me something (souls, time, or both), creates a very palpable intensity that is sorely absent from most games.

There are plenty of games that checkpoint you to death - and by "plenty", I mean virtually every other modern game in existence. Why not just go play one of those?

What do you expect? Actual challenge? Difficulty is usually an illusion anyway.

While it's true that giving dying a consequence is part of the tension, I do not want to have to redo fifteen minutes worth of gameplay that I've already proven that I can do! Seriously, there must be a better way of setting up tension than putting you back fifteen minutes of gameplay. It's not fun, it's just annoying.

Thank God for save states in emulators. They're not cheating at all.

Maybe you should let the hardcore difficulty enthusiasts have a bone for once.

...So, basically what you're saying is that it's hard?

The worst checkpoint (That I've encountered so far) is inbetween the Taurus Demon and the Undead Parish, but aside from that, I disagree. The bonfires are spaced out from each other, but the game gives ample shortcuts and alternate routes for you to take. If you cleared out an area of enemies, you shouldn't have that hard of a time doing it again, plus you benefit from the souls.

Some of the checkpoints are extremely generous, like the one right before the Moonlight Butterfly or the 30 second shortcut to the boss in Depths. (You have to have cleared it first, but literally on subsequent attempts, you can get to there only having to fight one or two enemies.)

SirBryghtside:

Phlakes:
...So, basically what you're saying is that it's hard?

No. VVVVVV is a hard game, this is fake difficulty.

If you haven't played it, VVVVVV is a platform hell game which has challenges that are just as difficult as any other game, but the one major difference being that you have a checkpoint before literally EVERYTHING apart from the intentionally impossible challenges (e.g. Veni Vidi Vici. Google it). This maes it an incredibly hard game, but also one that is never frustrating.

I have played it, and difficulty is subjective and all that. The only difficulty I think is actually fake is when it's not the player's fault, and I'm assuming getting killed in Dark Souls is always because of the player's mistakes/inexperience. If that's not true, then sure.

Sounds just like my initial experience with Demon's Souls.

Once you get the feel for it, it'll be cake.

Phlakes:

SirBryghtside:

Phlakes:
...So, basically what you're saying is that it's hard?

No. VVVVVV is a hard game, this is fake difficulty.

If you haven't played it, VVVVVV is a platform hell game which has challenges that are just as difficult as any other game, but the one major difference being that you have a checkpoint before literally EVERYTHING apart from the intentionally impossible challenges (e.g. Veni Vidi Vici. Google it). This maes it an incredibly hard game, but also one that is never frustrating.

I have played it, and difficulty is subjective and all that. The only difficulty I think is actually fake is when it's not the player's fault, and I'm assuming getting killed in Dark Souls is always because of the player's mistakes/inexperience. If that's not true, then sure.

I've only had one death that was out-of-left field. I stepped onto an elevator, and it went straight up into a bunch of spikes. That isn't to say that there aren't any clues to warn you, though. The elevator itself is covered in blood, and its motions are...suspicious. Had I been more careful, I would have easily survived. I don't see any of the "fake" difficulty caused by bullshit or unpreventable deaths in Dark Souls. It is, at least to me, genuinely hard, and a nice relief from games like CoD where any difficulty lies in the fact that enemies can kill you faster than normal human reaction time.

OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.

FieryTrainwreck:
You can't have tension without consequence. That's the fundamental design philosophy behind this series. If dying is nothing but an extremely temporary inconvenience, what's to fear?

That's the OP's entire point, dying before the boss and having to redo the entire section is nothing but an extremely temporary inconvenience. The enemies have no real threat, just the boss.

SirBryghtside:

Phlakes:
...So, basically what you're saying is that it's hard?

No. VVVVVV is a hard game, this is fake difficulty.

If you haven't played it, VVVVVV is a platform hell game which has challenges that are just as difficult as any other game, but the one major difference being that you have a checkpoint before literally EVERYTHING apart from the intentionally impossible challenges (e.g. Veni Vidi Vici. Google it). This maes it an incredibly hard game, but also one that is never frustrating.

I reviewed it if you want some more detail. Once you've proven you can do a stage, you've done it. You never have to do it again. Demon's Souls makes you redo everything about 50 times, removing all sense of accomplishment.

Another example of a game that got it wrong is Metroid Prime 2. In that, savepoints were situated miles away from bosses, both before and after, so when you lost you had to traverse the same boring corridors over and over, and when you won you could get killed by a 'rocks fall everyone dies' tactic. Maybe some people enjoy this, and I'm not here to judge them. But this isn't difficulty, it's just silly.

NOTE: I haven't played Demon's Souls, but I know exactly what the OP is getting at.

I completely agree. VVVVVV, despite it's difficulty, is so fair and forgiving that the only thing to get annoyed at when you die is yourself.

High-5 if you got Veni Vidi Vici :D

Matthew94:
OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.

Was that really necessary? Because a lot of us like the game, it's because we think we're hardcore for playing it?

Heaven forbid it's because we think it's a great game that's difficult, but never feels unfair. It never holds our hand and it never panders to us.

It's completely honest in what it is and isn't trying to be anything else.

Daystar Clarion:

Matthew94:
OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.

Was that really necessary? Because a lot of us like the game, it's because we think we're hardcore for playing it?

Heaven forbid it's because we think it's a great game that's difficult, but never feels unfair. It never holds our hand and it never panders to us.

It's completely honest in what it is and isn't trying to be anything else.

I found DS completely boring, lord knows I gave it a chance (and then some) and when people talk about either the "souls" games or the "king's field" games 9/10 posts are about the difficulty.

Play Demon's Souls and tell me Dark Souls is cheap with its checkpoints. In Demon's souls, you had to fight a boss to get a checkpoint or go through the whole level again. In this there are usually bonfires halfway through general "levels".

Phlakes:
I have played it, and difficulty is subjective and all that. The only difficulty I think is actually fake is when it's not the player's fault, and I'm assuming getting killed in Dark Souls is always because of the player's mistakes/inexperience. If that's not true, then sure.

The really only time where I think death isn't the player's fault, is the first few times fighting a boss. You really don't have a feel for the fight, and the bosses tend to pull tricks out of their asses. However, most of time, if you've gotten to a boss, there will either be a shortcut or bonfire (Heals you up, etc.) nearby, so you don't have to go through the whole level of enemies.

Demon's Souls on the other hand, dying in the middle of level was a pain. There usually was a shortcut, but the levels were usually bigger and the elite enemies respawn (They don't in Dark Souls).

Matthew94:

Daystar Clarion:

Matthew94:
OP you are wasting your time with these ones. This game makes them feel hardcore for playing it so they will defend it to the death.

Was that really necessary? Because a lot of us like the game, it's because we think we're hardcore for playing it?

Heaven forbid it's because we think it's a great game that's difficult, but never feels unfair. It never holds our hand and it never panders to us.

It's completely honest in what it is and isn't trying to be anything else.

I found DS completely boring, lord knows I gave it a chance (and then some) and when people talk about either the "souls" games or the "king's field" games 9/10 posts are about the difficulty.

So because you didn't particularly like the game, others do because they like feeling 'better' than other gamers?

Don't begin to pressume why I love the game. It certainly isn't because I think I'm better than others for playing it.

Daystar Clarion:

Matthew94:

Daystar Clarion:

Was that really necessary? Because a lot of us like the game, it's because we think we're hardcore for playing it?

Heaven forbid it's because we think it's a great game that's difficult, but never feels unfair. It never holds our hand and it never panders to us.

It's completely honest in what it is and isn't trying to be anything else.

I found DS completely boring, lord knows I gave it a chance (and then some) and when people talk about either the "souls" games or the "king's field" games 9/10 posts are about the difficulty.

So because you didn't particularly like the game, others do because they like feeling 'better' than other gamers?

Don't begin to pressume why I love the game. It certainly isn't because I think I'm better than others for playing it.

I never said it was the feeling of being better than someone else, I said it was because I presumed it made them feel like they were hardcore. There is a difference.

2-2 in Demon's Souls > all of dark souls, checkpoints are never an issue, not when the bosses suck that much :P Besides except the Anor Londo archers you can run past most things anyway.
However the travel between bonfires idea? I'd welcome that, climbing blighttown gets boring after awhile.

I haven't played dark souls, but I would have thought that bosses mark the final step in a journey, and going through the level is preparing you for it (in some weird way) and the better you do on the level, the easier the boss will be (the less weakened you are). I would have thought respawning at the boss with full health would dimish that. I don't really like that in most checkpoint heavy games when you're at a boss and you die you respawn right before the boss at full health. I don't know what the death penalty in the souls games are though.

It can seem tedious for some people going through the same 10-15 minutes over and over again, but I don't see it as a bad thing personally... I guess I just enjoy repeating and perfecting segments of a game.

If there was a checkpoint before the boss, I think it would be fair to be in the state you were before you started fighting the boss + the death penalty (haven't really paid much attention to the thread so if it's been explained already i'll look again).

But I think this is just a preference. Dying seems like an opportunity to perfect the segment you were doing before the boss and optimizing your play so you can do as well as possible before the boss.

Matthew94:

Daystar Clarion:

Matthew94:

I found DS completely boring, lord knows I gave it a chance (and then some) and when people talk about either the "souls" games or the "king's field" games 9/10 posts are about the difficulty.

So because you didn't particularly like the game, others do because they like feeling 'better' than other gamers?

Don't begin to pressume why I love the game. It certainly isn't because I think I'm better than others for playing it.

I never said it was the feeling of being better than someone else, I said it was because I presumed it made them feel like they were hardcore. There is a difference.

The game requires skill and patience. If a player is getting killed continously then they are either underequipped/leveled to deal with the task, or they lack the necessary skill to beat it.

It's not about being hardcore, it's about being careful, weighing risks.

You let you're guard down for a second, think that you've got the upper hand, and the game will put you down. It's a lesson in humility, it's never about being the best, it's about being able to simply survive.

Think of it this way , you only lose your souls if you die twice without picking it up , so if you got the a certain place once , the you shouls technically be able to get there a second time . Also , dying is also grinding for exp , allow me to explain , you got from point A to point B ( not boss ) , picked up 5000 souls , then die . When you get to point B a second time , well you get back the 5000 souls from before + the 5000 souls from currently runing through point A and B again . Here you have to decide if you prefer to continue or turn back to save your souls.

Also a bonfire behind every white door would mean unlimited boss retries with no consequence , the game is all about consequence , but despite this there are shortcuts to bonfires close to bosses most of the time , if you are patient ( or lucky)enough to find them . Rewarding a player for patience and perception.

Also there is a new game+ which makes the game even harder for more hardcore players . The game was made like this , to make players feel rewarded for their perserverance , ever time i beat a boss i highfive my gf because i feel so awsome . There is nothing wrong with the game , just the players. Being cocky or overconfident will get you killed . Being patient and cautious is often the difference between life or death. Best advice i can give is be observant , watch your surrounding , watch your enemies , watch you health bar , watch your stamina . Doing this will minimize your deaths in the world ( not boss fights). For boss fights , expect to die , the first time you fight any boss observe his movements, his attacks , his tells, try to predict his moves . How does he attack when you are close , when you are far , what can you block , what can you dodge.

Appart from that spend you souls ever chance you get unless you intend to buy a specific item soon. Souls are never ending , no need to save them up unless you planing to buy an item or peice if equipment right away . There is no shame in runing back to a bondfire because you have a lot of souls .

And lastly upgrand your equipment , try new weapons , new fighting styles , find a weapon your comfortable with and upgrade it .

Hope this helps .

Daystar Clarion:

Matthew94:

Daystar Clarion:

So because you didn't particularly like the game, others do because they like feeling 'better' than other gamers?

Don't begin to pressume why I love the game. It certainly isn't because I think I'm better than others for playing it.

I never said it was the feeling of being better than someone else, I said it was because I presumed it made them feel like they were hardcore. There is a difference.

The game requires skill and patience. If a player is getting killed continously then they are either underequipped/leveled to deal with the task, or they lack the necessary skill to beat it.

It's not about being hardcore, it's about being careful, weighing risks.

You let you're guard down for a second, think that you've got the upper hand, and the game will put you down. It's a lesson in humility, it's never about being the best, it's about being able to simply survive.

I would say the opposite, all it mainly requires is gear. The first level of Demon's Souls took me a while to beat while a friend of mine chose mage (or whatever) and simply shot regenerating 1 hit kill magic attacks at enemies from long range until the level was finished. No tension, no difficulty.

I didn't think skill was the largest part of the game. Once you learned how to block, parry etc the most important things were getting the appropriate gear for each area. Learning the patterns for enemies didn't take anywhere nearly as long as getting the gear required.

Anyway, I don't like DS, you do. We both don't care.

Daystar Clarion:

Matthew94:

Daystar Clarion:

So because you didn't particularly like the game, others do because they like feeling 'better' than other gamers?

Don't begin to pressume why I love the game. It certainly isn't because I think I'm better than others for playing it.

I never said it was the feeling of being better than someone else, I said it was because I presumed it made them feel like they were hardcore. There is a difference.

The game requires skill and patience. If a player is getting killed continously then they are either underequipped/leveled to deal with the task, or they lack the necessary skill to beat it.

It's not about being hardcore, it's about being careful, weighing risks.

You let you're guard down for a second, think that you've got the upper hand, and the game will put you down. It's a lesson in humility, it's never about being the best, it's about being able to simply survive.

I get that, i do.. you might think that my complaining simply means i dont like the game, or dont "get it" but i do, i wanted a game that challanges me, not one that holds my hand, or i can complete without ever dying (like for example fable 2+3).

I dont mind when i get my ass kicked by every new set of enemies i come across, because at least i learn something from it. However i stop finding it fun when i do manage to clear an area all the way to a boss, and then when i go to kill the boss, i get 1 hit ko'd and i have to Re-do everything again. Once ive cleared that area, it stops being a challange, where im learning, it just becomes a massive grind.

Wyvulent:
2-2 in Demon's Souls > all of dark souls, checkpoints are never an issue, not when the bosses suck that much :P Besides except the Anor Londo archers you can run past most things anyway.
However the travel between bonfires idea? I'd welcome that, climbing blighttown gets boring after awhile.

Theres a shortcut out of blightown swamp area inti new londo , also , i only climbed down and up before

although , climing out was more stressful than climing in since i knew what to expect and i was terrified . Also while climing down , i completly missed a bonfire that was halfway through , i saw it while climing back up , if i was a little more observant , it would have saved me a bit a trouble , but that was my fault not the game and i assume complete responsibility over that.

Ilikemilkshake:

Daystar Clarion:

Matthew94:

I never said it was the feeling of being better than someone else, I said it was because I presumed it made them feel like they were hardcore. There is a difference.

The game requires skill and patience. If a player is getting killed continously then they are either underequipped/leveled to deal with the task, or they lack the necessary skill to beat it.

It's not about being hardcore, it's about being careful, weighing risks.

You let you're guard down for a second, think that you've got the upper hand, and the game will put you down. It's a lesson in humility, it's never about being the best, it's about being able to simply survive.

I get that, i do.. you might think that my complaining simply means i dont like the game, or dont "get it" but i do, i wanted a game that challanges me, not one that holds my hand, or i can complete without ever dying (like for example fable 2+3).

I dont mind when i get my ass kicked by every new set of enemies i come across, because at least i learn something from it. However i stop finding it fun when i do manage to clear an area all the way to a boss, and then when i go to kill the boss, i get 1 hit ko'd and i have to Re-do everything again. Once ive cleared that area, it stops being a challange, where im learning, it just becomes a massive grind.

If you're getting one hit killed, they you're either trying to take on something before you're ready for it, or you're equipment is lacking.

Read this wiki

http://darksouls.wikidot.com/

Look at equipment, see what you currently have access to, and how you can make it better. The game kills the unprepared, so be ready for everything.

The main thing is, don't get frustrated, because the game loves to kill frustrated players, frustration causes mistakes. If it feels like too much, then try exploring somewhere else.

It is not the games fault you suck, and you do suck.

In Demons souls the checkpoint system was infinitely less forgiving than the current Dark Souls system getting to have a checkpoint only AFTER you've beaten a boss.

As for your troubles, you're simply not exploring enough or are simply not good enough. I am not a particularly great Dark Souls player, But I've played only 10 hours and i've unlocked enough short cuts that allow me to go from firelink shrine to the middle of the undead burg in about 5 minutes (Encountering only 7-8 enemies on the way) OR from the firelink shrine to the undead church in the same amount of time, encountering the same amount of enemies. That's THREE checkpoints within 5 minutes of one another, with minimal resistance. The only thing I needed to do was explore.

Thinking of it now, you can get to a point where those three checkpoints are easily attainable by beating only one boss - The Taurus demon.

Dark souls is not cheap, it's slightly cheaper than Demons's Souls sure, but its still nowhere near being artificially difficult. If you are dying 10 times in the same place to the same guy perhaps you should consider going a different route (it is an open world game remember) maybe trying a different tactic, or leveling up a bit before tackling it. Dark souls doesn't ask that you think, it demands it; You either do it or you fail. Currently you're failing, so try thinking.

SirBryghtside:
this is fake difficulty.

It's not fake difficulty

The game expects you to learn from your mistakes. You go running into a new area and get insta-killed, its your fault not the games fault.
The Souls you gather either being used for leveling up or buying new equipment is also a good system. Say you are coming up to a pretty difficult boss encounter and decide that leveling up will suffice only to be obliterated in a couple of minutes...Perhaps it was your fault for not evening out your spending e.g buying new equipment and leveling a bit. Maybe that boss is going to be way too big a challenge at your current level

"A bad workman blames his tools" comes to mind

The checkpoint system makes you work, yes, WORK, to achieve in Dark Souls. "Why did I have to start 15 back?!" you ask......Well, its because YOU fucked up, YOU died, YOU will now WORK to get back to where you were.

I haven't played Dark Souls but I get your gist and agree in the same regard to Demon's Souls (which I did play).

When playing Demon's Souls I never encountered anything that was particularly puzzling, just enemies that could hit harder than I could. This in my humble opinion is not the high point of video game difficulty. Digging out a swimming pool in my backward with a spoon would also be difficult but not very cognitively challenging.

A difficult game is not necessarily a good game.

Oh the capra demon. That was annoying. You want hard, wait until you get to ornstein/smough.

Checkpoint isn an issue, boss battle is.

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