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G-Rebels as you weave between buildings

Cyberpunk combat flight-sim G-Rebels gets a demo in time for Gamescom

Probably a couple of years ago now, I played a game, well more of an experience called Aircar on the Quest 3.  It popped you into the seat of a flying car and allowed you free-roam around a cyberpunk city, weaving between neon-lit skyscrapers. The fact that it illicited a cool Blade Runner vibe made it one of my favorite titles to show off the Quest 3 to friends who had not tried VR before.

Looking at the released trailer for G-Rebels, it reminded me a lot of that, with shooting. Check it out for yourself below.

Flying High: Why G-Rebels Could Be the G-Police Revival We’ve Waited For

The devs, German indie team Reakktor Studios, are billing it as an “action-packed combat flight sim in a dystopian open world, to be released in 2025” and if you were wondering what Daevos is, as per the video thumbnail above, Daevos is the capital city of the Okktane Empire – so, a map basically.

Set in the year 2684, G-Rebels drops players into a dystopian open world spanning over 12,000 square kilometers. Explore vast skies, pull off breathtaking aerial maneuvers, and take on high-risk missions across dangerous skies. From the very beginning, G-Rebels taps into the spirit of the PS1 classic G-Police – and is already being described by fans as a worthy spiritual successor.

G-Police was a classic Psygnosis game from 1997, which I remember reviewing back in the day, so a return to that kind of gameplay would be much welcome, as we are in need of some good new sci-fi air combat games to give the genre a bit of a boot up the backside.

G-Rebels is being published by Senatis, and we will get a closer look at it hands-on when we get to play a demo at this year’s Gamescom in Cologne.

Watch the trailer above. Looks alright, doesn’t it?


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Image of Paul McNally
Paul McNally
Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.