With the development of Deadpool finished, Activision has cut roughly 40 employees from the High Moon Roster.
Activision’s Deadpool doesn’t yet have a hard release date but it’s just about ready to go. You can tell because employees at High Moon Studios, the Activision-owned developer on the game, are being thanked for their hard work with sudden, sad unemployment.
“Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate,” the publisher said in a statement to Kotaku. “Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services.”
High Moon has been around for awhile, ending up in Activision’s hands by way of Vivendi, the parent company of Sierra Entertainment, which acquired High Moon in 2006. Its previous games for Activision include the Transformers titles Fall of Cybertron, Dark of the Moon and War for Cybertron, and Robert Ludlum’s The Bourne Conspiracy.
The layoffs are, of course, a terrible indictment of the nature of the triple-A game development business, but you already knew that.