Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image
Image by The Escapist

Hotline Miami “Torrented to Extraordinary Levels”

This article is over 12 years old and may contain outdated information
image

It turns out Hotline Miami is really popular with those of the rum-drinking, parrot-toting persuasion.

Do you know what pirates like? Free games. Do you know what they like even more? Tiny games with easily-broken copy protection. Games like Hotline Miami, for example.

“It has been torrented to such a staggering level, and given the file size of it, I mean, you can’t really be surprised, right? You could pass this thing around on the world’s smallest memory stick,” project manager, Graeme Struthers, told Eurogamer. “So it has been torrented to extraordinary levels.”

Some of the game’s torrent popularity might be down to developer, Jonatan Söderström’s, decision to extend the olive branch to pirates rather than bellow legal threats at them. When a cracked and buggy version of Miami turned up on The Pirate Bay, Söderström elected to help users who couldn’t get the game to run and even suggested that the uploaders should update the torrent with a patched version of the game.

“I definitely want people to experience the game the way it’s meant to be experienced,” he said at the time. “No matter how they got a hold of it.”

While Söderström’s pirate-friendly approach – and his willingness to engage with critics via social media – has bought him a lot of good will, it’s unclear how many pirates he managed to convert into paying customers. Regardless, the game has done well for an excruciatingly hard indie project from an unknown developer, with around 130,000 copies sold in seven weeks.

“That’s what he’s like,” explained Struthers. “He just felt he didn’t want people playing the buggy version of his game however they got it. He wanted them to get the patch. He basically said, ‘I’m not going to criticise this, it’s a fact of life. It would be nice if guys could find it within themselves to pay for it, but that’s the world I’m in, so you know, you just have to take it for what it is.’

Source: Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy