How Real Do Survival Games Feel to a Real Survivor?

I’m standing on the mountain when the weather changes.

I’m injured. I can move, but only slowly, and the sky that started the day bright and clear has become a mess of storm and wind. I can barely see. I’m stumbling in the deepening dark, and my injuries are becoming more severe. I will be lucky to make it home.

That’s not a scene from a video game. This happened to me in real life, in 2009. I was on a one-week solo hike in the Great Smoky Mountains. On my second day in the back country I tore a leg muscle hiking up a 3,500-foot-tall mountain. I have miles left to go before reaching my campsite, and I was already 10 miles from the trailhead, and my vehicle. I weighed my options.

Turning back would mean a 10-mile hike down a mountain on a busted leg and giving up on a vacation I’d planned for months. The alternative was to go deeper into the wilderness and hope I’d feel better in the morning. I hadn’t seen a soul since I’d left the trailhead. It was the week after a holiday. I had the park to myself, which meant that if my condition got too much worse, I could legitimately die (or become very ill) before help came. No one was expecting to hear from me for a week.

I decided to turn back.

As I play the recent rash of survival-themed video games, I have this experience in the Smokies and more to weigh them against. I’ve soloed in the backcountry of Texas and the Deep South since I was a teenager. I was raised to have a healthy respect for the wild, a respect I have deepened with further training and practice as an adult.

That said, I don’t expect any video game to go all the way in portraying a real world survival scenario, but some come close. DayZ and the more recent The Long Dark are on the top of that list.

***

DayZ

DayZ is based on the Arma engine and started life as an Arma II mod. This means the environment, movement and weapons detailing is very precise. It’s as true-to-life in some respects as you can get in a video game. The DayZ standalone game drops you on a beach in a highly-detailed and fairly large game world. It’s up to you to figure out from there what you need to do in order to survive.

Taken as a zombie-apocalypse game, DayZ is kind of boring. There aren’t many zombies, they’re far more deadly than you are and you’ll run out of bullets pretty fast (if you even have any) trying to kill them. Taken as a survival simulator, however, it’s pretty fantastic.

You can loot abandoned buildings for food and gear, and you will need to. You will become thirsty and hungry, and you will encounter other players in the wild who will try to take whatever you have, including your life. So you will need to protect yourself.

I was on a pretty good run in DayZ right before I stopped playing it. I’d found a good supply of food, equipment and weapons. I was making my way to the north, looking for maps so I could piece together where, exactly, I was. I spotted a large apartment tower. I decided to go in to forage for supplies. I was four floors up when I heard the footsteps.

I stopped, backed slowly into a bathroom, crouched and waited. The footsteps came closer, and then I heard a man’s voice. He said, “I’m coming to kill you.”

In an ordinary video game, you would know that whatever is out in the world is being controlled by the game. You would have spent some time learning the game’s rules and behavior. You would know what to expect. In DayZ, there are no rules. You share the world with other players who can – and will – do anything.

DayZ Zombie

I crouched in that bathroom, not moving, for a full thirty minutes. The footsteps came closer, then moved farther away. Closer, farther away. Over and over. And occasionally I’d hear the sounds of a weapon being loaded.

Finally I saw my hunter. He poked his head around a corner, he was holding a rifle, but before I could shoot, he was gone. I don’t know if he’d seen my weapon and ran away, or was hoping to draw me out into an ambush, but I had very few options. It was getting dark, and I didn’t know if he was alone. I had to make a run for it.

I moved slowly out of the bathroom, checked the hallway, found it empty and then methodically made my way back out of the apartment building the exact way I’d come, checking corners, gun raised, ready for anything. The hunter was gone.

Once outside, I made a run for it, accidentally attracted a zombie, shot it in the head at a full run and then dashed into the woods.

I shut off the game and sat still for a long time, catching my breath and marveling at what the game had created for me to experience. The next time I played I would die falling from a ladder due to bad game physics. One day you’re marveling at the precision of the experience, the next day you’re felled by a bug. It’s the yin and yang of DayZ.

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***

Tennessee Smokeys

I’m slipping in the mud as the rain continues to fall. I’m almost down the mountain. Just a few more miles to go, but it’s becoming dark. I can barely see. And my pack has started to take on water. It’s still full of a week’s worth of supplies and weighs close to 90 pounds now.

My injured leg throbs and I can barely take five steps without needing to rest. Meanwhile both knees have started to fail, buckling under the weight of the pack and the pressure of compensating for the gimpy leg.

By the time I make it to my truck, I’m practically crawling and soaking wet. It’s summer in North Carolina, and the temperature in the air is somewhere near 80 degrees Fahrenheit, but I’m shivering. A few degrees cooler and I’d be concerned about hypothermia.

It’s taken me almost six hours to the hike the 10 miles down the mountain. I’m hungry, tired and so badly injured I can barely walk. Turning around and heading home was the right call, but I’m still not out of the woods, literally or figuratively. I have no cell reception, and the trailhead is at the end of a barely-used road. I’m in a vehicle and safe, but I’m still miles from civilization. I could still be stranded.

As my body warms up, I feel slightly better and head home. I get a cell signal a few minutes later. A half hour later I find a Burger King. I’ll make it all the way home and to bed, but my injury will persist for months. I’ll be completely unable to walk the next day. The following week I’ll begin physical therapy. I’ll walk with a cane for months.

I was healthy and fit at the start of the day, then a bad footfall and a turn in the weather almost killed me. That’s how quickly your world can come upended, in real life.

***

The Long Dark

The Long Dark has no zombies, but is in many ways a far more deadly game that DayZ, and in regards to its approach to the dangers of surviving in the wild, a little more realistic.

In The Long Dark, you’re dropped (literally) into a howling cold wilderness, having survived a plane crash after a freak electrical storm. When the game ships it will have a mystery story for you to solve, but for now, in pre-release, it’s just a sandbox. The goal is to survive for as long as you can.

The Long Dark‘s emphasis is on the mundane aspects of survival: keeping warm, staying fed and resting. It is brutal in this regard. Just shivering in the cold will burn calories, as will walking, running or doing anything else. To tend to your body’s needs, you will need to constantly expose yourself to the dangers of the wilderness. If you don’t tend to them, you will die.

On my first play through of The Long Dark, I was in-game for only a few minutes before a howling storm made travel almost impossible, my core temperature dropped, my perception dulled and I died. Not a great start, but realistic.

On my next play through I made it a few days before starving to death. I’d discovered a seemingly well-supplied cabin along a lake. I was so in need of food, water and warmth, however, that I quickly depleted the cabin’s stores nursing myself back to health and then had to venture back out to find more supplies.

On my third playthrough, I managed to explore almost every inch of the game world, discovered many useful, supply-filled structures, and then died of exposure in my sleep after succumbing to food poisoning and a busted ankle that had never healed. I lasted seven days, which, I think, was pretty realistic.

The wolves are what I remember most. There were a lot of them, and they were not afraid of man. On my last playthrough I found a hunting rifle, but only a few rounds of ammunition. I had at first thought to kill a deer, but decided to save the rounds for fending off wolves. Good call, as the wolves were everywhere. I ran out of bullets before I ran out of wolves.

I was walking along a railroad track when I encountered one I could not evade. He bared his teeth and inched toward me. I was out of bullets, but I had flares. I popped a flare and the wolf stopped short, confused by the wizardry of this two-legged beast who could summon fire. I inched toward the wolf, but he didn’t move. So I threw that flare and the wolf went running, intimidated by the aggression of a strange beast.

Black Bear

And this is, ultimately, what sold me on The Long Dark. I’ve never faced a wolf in the wild, but I have stared down a bear. I was alone on a mountain at dusk and had stumbled into the path of a seven-foot black bear. I had no flares (and no weapon) but I did have my wits.

As the bear (curious about this two-legged possible source of food that had attracted its attention) stepped toward me, I searched my mind for how to repel it. I was carrying a pack and could not outrun the beast. It drew to within 10 feet, and I knew I’d have to intimidate him or else be prepared to be mauled.

My barbaric yawp reverberated from the hills. It was my last hope, my only weapon. It was the most aggressive sound I have ever emitted. And it saved me.

The bear stopped in its tracks, buffeted by my yell, and spun on its heels and fled down the mountain. As it left, it drove inches-deep gashes into the hard surface of the trail and crashed for what sounded like a mile through the underbrush before the sounds of its passing began to fade.

As with any video game that attempts to match the realism of a deep survival scenario, The Long Dark and DayZ will fall down in some areas, even after they launch, but they will capture others vividly. I will play both for different reasons, but I will not fool myself into thinking there are true survival simulators.

I’ve been in real life survival situations, and no game has ever come close. But a video game has something no real life survival scenario ever will: fun. And I’ll take that over the real thing any day.


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