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ITI Techmedia Reveals Game Evaluation Solution at GDC

This article is over 17 years old and may contain outdated information

ITI Techmedia announced its session at the Game Developers Conference will reveal a “working notation for game design” that will allow gameplay to be evaluated before a game goes into production, which could save developers millions.

Working with their partner Metaforic Ltd., ITI Techmedia will demonstrate how games can be tested during pre-production, using Microsoft’s Halo as an example. “Difficulty graphs” can be introduced into a game’s design to show how “fun” a game is, and to give developers visual wiggle room in their attempts to balance a game’s difficulty.

ITI Techmedia and Metaforic believe their R&D solution will reduce development cost and lead time and will shed light on whether or not a game is both fun and playable during development.

ITI Techmedia’s session will be hosted by Paul Sheppard of ITI and Andrew McLennan of Metaforic and will take place Wednesday, March 7 at 4:00 p.m.

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