Metroid Prime Remastered Zero Punctuation Yahtzee Croshaw Retro Studios Nintendo

Metroid Prime Remastered – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Metroid Prime Remastered.

For more major games Yahtz has reviewed lately, check out Atomic Heart, Hogwarts Legacy, Dead Space (2023), Hi-Fi Rush, Forspoken, and Pentiment.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about the death of the live-service model and the end of silent protagonists.

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Transcript

Ah, 2002. The new millennium still fresh, Sam Raimi’s Spider-Man didn’t suck yet… uh… the death of Joseph Luns, fifth Secretary General of NATO, thanks Wikipedia. And of course the year Metroid Prime came out on the Gamecube, the first fully 3D game in Nintendo’s classic moody sci-fi franchise, so called because it was about a Metroid that was only divisible by itself and one. One ass kicking space lady, that is, in a suit of armour that appears around her body by magic, which is just as well, because she’s got a gun for an arm and that’d make it really hard to tie up shoelaces. Ah, fuck it, that’s an intro. Metroid Prime was recently remastered for Switch and finally rescued from the graveyard of classic games only playable on consoles from four generations ago that only venture from dusty attics when a birthday present is required for the nephew of a massive cheapskate. You know, I caught some shit a few weeks back for a podcast in which I called Metroid Prime Remastered basically just a visual improvement. “How dare ye,” cried the Nintendo fans. “It’s more than that! They completely redid the textures, the models, and the animations!” And then we held eye contact for a few seconds as I waited to see if they were going to actually parse the words they had uttered.


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Author
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.