With Solasta 2 launching in Early Access, the devs shared a post detailing the Classes and Subclasses.
Some are entirely new, while others are modified versions of popular (or unpopular Subclasses) from Solasta 1 and its DLCs. So, let’s take a look at what to expect.
All Solasta 2 Classes and Subclasses
Here’s a look at the Solasta 2 Classes and Subclasses coming in Early Access when its release time arrives, from what we are aware of.
There are more details on each Subclass below, along with some notes on what’s changed thanks to the 2024 rules update, which has changed things up if you remember Solasta 1 quite well. The info comes from a blog post on the game’s site.
| Classes | Subclasses |
| Cleric | Life, Oblivion, Battle |
| Fighter | Commander, Aether Warden |
| Paladin | Oath of Judgement, Oath of liberation |
| Rogue | Shadowcaster, Scavenger |
| Sorcerer | Mana Painter, Star Child |
| Wizard | Court Mage, School of Ruin |
Cleric Class
Cleric gets three Subclasses, since domains are a bit different. Two for the life and death themes of Solasta, and another for a frontline version in case you want one. Heavy Armor is now a feature of the base Cleric, so it helps balance things a little bit smoother.
Life Domain is about healing synergy, and is your best support healer. Disciple of Life grants additional HP when you heal someone. Preserve Life is a Channel Divinity spell that heals, and Blessed Healer allows you to heal yourself while healing others.
Oblivion Domain is a subclass about death. Gate Keeper lets you heal unconscious allies to 1 HP from range as a bonus action, and can be done a few times a day. You also get advantage to death saving throws. Herald of Pain is an AoE spell, and apparently, it scales to make it a good AoE skill. Mark of Fate is a skill they get, and is usable once per turn, but is stronger.
Battle Domain is your frontline domain. They get Divine Fortitude and Armed and Ready, granting temporary HP and allowing them to cast spells even while carrying weapons and shields. Decisive Strike is a bit stronger, but incapacitates rather than stuns. Herald of Battle empowers allies when you use Decisive Strike, empowered strikes deal extra Force damage once per turn and can auto-re-roll if it misses the first time.
Fighter Class
The Fighter Class is taking some of the core rulebook changes of 2024 and adding them into Solasta 2, on top of custom Subclasses fit into the Solasta 2 universe. The Fighter gets iconic stuff like Action Surge, but it can’t be used to cast spells. It also gets additional charges of Second Wind, which should see it power through those early levels more than it can do in other settings. You get 2 at level 1, 3 at level 4. So, those take into consideration Early Access balancing, so Fighter should feel quite strong and resourceful early on.
Now, for the Subclasses, you’re getting Commander back from Solasta 1. Commander gets Strength modifier to Intimidation and Persuasion, and two skill proficiencies. Rousing Shout is back, granting advantage to friendly creatures.
When the level cap increases, you get Coordinated Defense, dropping an attack to grant Dodge action to an ally. Rousing Shout will also get an upgrade to grant Temporary HP to all allies.
The Aether Warden is a Subclass that takes on the spellblade archetype, but adds a more druidic and natural thing to the class. You get Mythology of Might, which makes them a Constitution modifier for casting, with spell save and DC relying on that modifier, instead of Intelligence. Aether Wardens have limited spells, like Sleep and Hideous Laughter. They get more after Early Access, with Arcane Strength, which increases Strength while concentrating on a spell. Earthen Succor at level 10 is a heal based on spell slot used. So, if you want that buff and swole spellcaster warrior, now’s your chance.
Paladin Class
No changes to the Paladin here from 2024. Smite and Lay on Hands are bonus actions, so you don’t need to think about spell slots. Both a nerf and some choice blessing. But this is where the Subclass fun comes into play.
Oath of Judgement paladins get Weight of Justice, which restrains a target when hit, and deals some small Force damage too. Purge Corruption removes additional conditions, such as Stunned and Restrained, alongside Poisoned and Paralyzed. Aura of Righteousness increases damage dealt and works on attacks. So you get a nice mix of support and melee prowess.
Oath of Liberation is a new subclass in the franchise that is about fighting back. Level 3 grants the paladin Channel Divinity to blind enemies at range for up to a minute, or shroud allies with Slip Away. It gives Blur at the moment, but it will get Invisibility in later patches. After EA, you will get Aura of Liberation at Level 7, preventing Paralyzed or Restrained.
Rogue Class
With the 2024 core rulebook changes, Rogues get some new toys to make them more reliable. Sneak Attack is now easier to land at range with Steady Aim at level 3. Nick is also in the game, so they can attack with both weapons without needing to use a bonus action for their off-hand attack. So, assassin and archer playstyles are available to players using the Rogue.
Shadowcaster is a subclass that now unlocks at level 3 and not 13. It will now allow you to Sneak Attack on spells with attack rolls. The class is not limited to which spell schools you choose, either. So you can be as naughty as you want to be with choosing your spell build.
Later levels come with Into the Shadows, which grants a 25′ bonus action teleport, which can be used multiple times a day, and two additional cantrips.
If you want a survivalist theme, Scavenger is that. You get Serrated Edge, granting additional slashing damage when attacking with a weapon once a turn, which scales with Sneak Attack. Haggler also gives them some decent bartering for that immersive survivalist scavenger role play, granting a 10% modifier to bartering.
Sorcerer Class
Mana Painter is a Subclass feature that starts at level 6 rather than 3. It grants Mana Absorption, which allows them to use Charisma Modifier for Saving Throws against a spell. Instead they get Mana Shield at level 3, granting temporary HP when they use a spell slot.
It makes them hardy casters early on, and prevents multiclassing abuse with a strong low level feature in later releases. You won’t notice much in EA though.
The other Subclass is Star Child. At level 3, they get Shooting Stars, which appear when using Metamagic. They deal Force damage to targets. After EA, they get Guiding Star at level 6, castable several times a day, granting advantage on their next d20.
Wizard Class
The Wizard does not really see that many changes, barring one Memorize Spell tweak. Instead, Tactical Adventures is homebrewing some Subclasses for you.
The Court Mage is back in Solasta 2 from the first game. They play like a support wizard, granting Spell Shield to increase an ally’s AC. After Early Access ends, you will get a few new toys. Vigilant Protector allows the Court Mage to teleport to an ally who is affected by their shield. Level 10 also grants Shield Resonance to grant resistance bonuses to a type when applying that shield.
School of Ruin is a bit different with it being a new Subclass. It seems more damage-oriented, particularly against other wizards. Level 3 Wizards will get Ruination Savant, granting 2 additional spells that deal damage to their spellbook, and another for every level they get. Destructive Magic is another feature that adds 1 additional damage for each dice they roll.
Later levels come with Mana Feedback, returning some damage they receive back as health once per short rest when hit with a spell. Deadly Resonance allows them to repeat damage they deal at the start of their next turn.
Last Updated On: Mar 10, 2026 5:06 pm CET