I’m going to wish I had my 90s reflexes for the new DoDonPachi game incoming from Cave

Back in the day, I was very good at Cave shooters. Probably better than very good. They were my thing. I know DoDonPachi and its many iterations inside out, so when the news dropped that the game is to be reinvented, and we know this because a new Steam page has appeared, it is an exciting time in Castle McNally.

We know little about the new title at this stage. DoDonPachi Resurrection Reignite doesn’t even have an obvious launch video or trailer anywhere at the time of writing. We do, however, have the Steam page, which describes the new DDP as follows:
“NOT DEAD YET. THE BATTLE CONTINUES.

Rekindle your fighting spirit. A new battlefield emerges for bullet hell shooters.

CAVE’s bullet hell shooter DoDonPachi Resurrection returns to the modern era as DoDonPachi Resurrection Reignite. Overwhelming bullet patterns, intense tactical play, and the exhilaration that lies beyond the limit—the original frenzy remains intact, now enhanced with new elements to welcome a new generation of challengers on Steam.”

I literally cannot wait.

You can wishlist DoDonPachi Resurrection Reignite on Steam now, but as yet there is no release date.

A brief history of Cave

If you’re talking about bullet hell shooters as we know them today, you pretty quickly end up at Cave. The studio was formed in 1994 by former Toaplan staff after that company collapsed, and they essentially picked up the torch for hardcore arcade shoot ’em ups at a time when the genre was starting to fade. Cave doubled down instead of scaling back, refining the idea of “danmaku” (bullet hell) into something almost hypnotic – dense curtains of projectiles that look impossible until you realise they’re actually carefully designed puzzles. Through the late ’90s and early 2000s, Cave became synonymous with precision, difficulty, and scoring systems so deep they might as well have been spreadsheets with explosions. If you haven’t played a Cave shooter yet, can I suggest you crank up an emulator the second you finish here?

That bullet-hell philosophy crystallised with DoDonPachi, the sequel to DonPachi and arguably the game that defined the modern bullet hell template. DoDonPachi introduced the now-legendary chaining system, rewarding players for destroying enemies in rapid succession to build massive scores, alongside screen-filling bullet patterns that demanded finesse over brute reflexes.

The scores, it was all about the huge scores man.

That DNA carried through sequels like DoDonPachi DaiOuJou and later entries, cementing the series (and Cave itself) as the gold standard for players who like their games brutally fair and endlessly replayable.


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Paul McNally
Managing Editor
Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.