Gameplay screenshot from Going Medieval showing a fortified medieval settlement with stone gate towers, wooden palisade walls, autumn trees, and a merchant character panel open on the right side of the screen.
Foxy Voxel / Mythwright

Going Medieval’s 1 million Early Access players live to see the game’s 1.0 release – we think this one’s going to be big

After close on five years since an Early Access release – a time similar to that of which mega-success Satisfactory spent brewing, the day is almost upon us that Foxy Voxel’s excellent Going Medieval finally gets to its 1.0 release

During EA, a million players have already bought the game meaning, surely, some decent returning player numbers, as well as intrigued newcomers are going to be ready to dip in for a bit of colony building, especially as the devs are introducing a raft of new stuff at the same time.

I know Satisfactory is not the same kind of game, but that one benefitted greatly from bringing its community along with it for the ride when it came to actually emerging from the pit of Early Access.

When is Going Medieval released?

The date for the move from Early Access to full-blown release is March 12, so, less than two weeks away from the time of publication. Exciting.

“Going Medieval’s combination of city building, strategic combat and medieval life management has been a huge hit with players during Early Access, and we’re very excited for new and returning players to get their hands on the content we have coming up for the 1.0 launch,” said Stuart Morton, Publishing Director at Mythwright. “The support, feedback and mind-blowing player builds we’ve seen during Early Access has driven us and the incredible team at Foxy Voxel to make Going Medieval’s 1.0 launch the very best it can be. Thank you so much for joining us on this journey – we can’t wait for you to experience 1.0 on March 12th.”

If you can’t wait and want to see what all the fuss is about, there is a demo on Steam you can have a crack at in the meantime.

New features for v1.0

  • Renown & Global Stats – Renown overhauls in-game progression with a deep, global stats system that tracks progress across a variety of different factors, including trade, military, intellect and more, each increasing or decreasing in response to the player’s actions.
  • Grand Objectives – Providing a route to each campaign’s conclusion, Grand Objectives become available once a player reaches 100% Renown in an individual stat. Become a master of trade or turn your settlement into a sanctuary: with six Grand Objectives available at launch, decide your settlement’s destiny with these unique, epic goals.
  • Starting Conditions – Choose from four different scenarios to shape each campaign – ‘A New Life’, ‘Pioneer’, ‘Peaceful’, and ‘Lone Wolf’ – each with unique gameplay modifications tailored to your preferred experience.
  • New Buildings, Rooms, Roles & Events – Allocate new roles to your settlers including Librarian, Broker, and Sergeant-at-arms; build new rooms like the Training Room, Treasury and Fellows’ Library; and discover new events to buff your skills.
  • New Tutorial – Start a temporary map with step-by-step instructions on how to start and thrive in GOING MEDIEVAL, from constructing buildings to directing your villagers.
  • Quality of Life Improvements – Look forward to a variety of improvements that streamline and enhance medieval life, including a redesigned & more intuitive management panel, an overhaul to production and stockpile control, refined meal preparation, and improved gameplay tips.

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Paul McNally
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Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.