Red Dead 2 previews, and a disturbance in the force of Star Wars films.
Shadow of the Tomb Raider's lavishly South American setting misses the mark in key areas.
Katamari Damacy may be getting a remake. It deserves a full sequel.
The producer of the original Spyro series looks back on his life lived in the shadow of a purple dragon.
Play a Bethesda game on your iPhone, give to charity at GameStop.
Shadow of the Tomb Raider's lead designer explains the game's customizable difficulty, and why it's the hardest Tomb Raider yet.
Having a single supplier is bad, and so is having a single distributor. But worse than either of these nightmare scenarios is the one where you're at the mercy of a company that is neither a supplier nor a distributor.
The promise of an all-digital future that began with the rollout of Steam 15 years ago next week has increasingly become a reality. Will it be everything we hoped?
Netflix's The Witcher gets its Geralt, and China has a beef with video games
Bubble tea, Capcom classics, and toxic corporate culture.
Anthony Agnello says goodbye to the Vita.
Microsoft and Nintendo roll out their summer deals.
For months, Filip Miucin had been IGN
The Escapist was always more than a website. It was an idea.
Escapist Magazine was intended to be timeless, in the way of all finely crafted things. Even if video games are about what's next or new, what fascinates us with them will never die. Now, as we bend inexorably into our own next newness, we take a look back.