THQ's next Red Faction game won't be as happy-go-lucky as Red Faction: Guerrilla
E3 always seems to come a little early for a few titles, one of those being THQ's Red Faction: Armageddon this year. If you were expecting another game just like previous entry Red Faction: Guerrilla, you might be surprised when you take a look Armageddon's first trailer.
Red Faction: Armageddon apparently has a sandbox structure similar to Guerrilla, but the atmosphere has completely changed. Inhabitants of Mars have been forced underground by a cult that has made the surface uninhabitable. Darius Mason, grandson of Guerrilla hero Alex Mason, runs a mining/scavenging/mercenary business in the subterranean caves and is tricked into unleashing a long-dormant evil when he reopens a shaft from an ancient temple. Now he's got to deal with it.
The Nano Forge weapon has been passed down through the Mason family, and now evolved to give Darius even greater firepower than Alec. Massive amounts of real-time destruction should still be a part of the gameplay, but another ability called "Repair" will also be able to perform real-time construction using nanites.
Darius will free colonists from alien cocoons, search for artifacts to make alien weaponry, and destroy alien monoliths while he fights against the cultists on the surface of Mars. I'm thinking the long-dormant evil somehow involves aliens. There's also a four-player Extermination Mode that will pit everyone up against a "relentless tide of attackers," which sounds like a survival mode.
THQ and developer Volition could have gone with a game just like Guerrilla, but instead chose to throw a little Dead Space into the game's formula, and that's pretty cool. We'll likely see more at E3 2010 in a week or so.