Sega's newest entry into the Sonic franchise, Sonic Generations, celebrates the Hegehog's 20th anniversary with a time-travelling escapade through the games of his past.
In the latest ring-collecting, Eggman-thwarting, loop-running Sonic the Hedgehog outing coming later this year, modern 3D Sonic goes back in time to meet his former 2D self, and the pair (along with the usual pile of hangers-on) must thwart the mysterious evil power tearing the universe apart with "Time Holes."
"By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation," said David Corless, Global Brand Director for Sonic, "we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era."
While I understand Sega's fond wish to take us back to a more innocent time in Sonic land, I just don't think it works that way. I'm sorry Sega, but it's going to take work before I forget about the past 10 years of terrible Sonic games. Throwing traditional 2D Sonic gameplay at me and yelling about how you're bringing back old Sonic just doesn't make up for Curse of the Werehog.
Terrible past games notwithstanding, Sonic Generations seems to be pulling a page or two from Sonic Colors, which was generally positively received, and the much-loved 2D side-scrolling formulas of yesteryear that helped Sonic the Hedgehog 4 grab some decent reviews. I'm not really sure how the game will blend the two styles, and that could be a weak point for this game. I suppose we'll find out late this year, when the game comes out for the 360 and PS3.
Source: Sega's Blog