Soon you'll be able to find what's in the dang cube.
Only someone with game designer cred like Peter Molyneux would quit an executive level job at a huge publisher making big AAA games to go back to the basics of game theory to create a high-concept iPhone game. Yet, that's what Molyneux has done in the last year. The "game" called Curiosity basically lets you attempt to figure out what's in a box. Yet, for such a simple concept, the software's been delayed by a few months as the team at Molyneux's startup 22 Cans worked on the code for the iOS and Android. Today, Molyneux announced via Facebook and Twitter that Curiosity has received certification from Apple will be available on November 7th.
"Curiosity will be out on 7th November 2012 at 00:22PST 08:22UST," Molyneux Tweeted this morning. "The development has been a fascinating ride,release will be 10x [as] fascinating."
The subtitle for Curiosity is "What's inside the Cube" and as far as anyone can tell that's the entire game. Players all over the world will chip away at a representation of a cube, which through the network communication will be the same cube whether you live in Brighton or Boston. By working together, players will eventually find out the terribly secret amazing thing that's at the center of the cube. Of course, if you're impatient, lazy, rich (preferably all three) you could buy the DLC for a cool £50,000 to cut to the front of the line to figure out what's inside the dang box.
"You will be able to take part in what, for us is a unique global experiment ... joining hopefully thousands of people on the journey to the center of the cube is going to be a fascinating experiment that we will share with the world," reads a post on 22 Cans' Facebook page. "Remember you could be the single person to find out what truly amazing thing lies in the center."
Well, if anything, Molyneux has succeeded in piquing my curiosity. I'm curious whether this crazy experiment will be worth all the hullabaloo.