7 Days to Die aims to combine the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.
7 Days to Die is an ambitious new project on Kickstarter that looks like the lovechild of zombie survival mod DayZ and build-anything sandbox Minecraft. It's an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
The setting is one we've been to many times in the past: a post-apocalyptic wasteland ravaged by a horde of zombies. What's so interesting about 7 Days to Die is that the world is not a set map, but rather, made up of several randomly-generated biomes (EG: desert, forest, mountains) strung together a-la Minecraft or Terraria. Points of interest, which are big static areas such as factories and campsites, will be interspersed throughout the biomes and be fully explore-able.
Just like in Minecraft, the game will feature a full day/night cycle, in which you can scavenge for supplies and fortify your home base during the day while the zombies are in a slowed and weakened state, and try to hold out through the night when they get all blood-thirsty.
You'll be able to collect various items through loot drops, farming, hunting, and mining, and craft even more through the intuitive 5x5 crafting grid. The developer states that the grid is so easy to use, you won't even need a wiki.
The game will feature five "classes," Bruiser, Gun Nut, Gadget Man, Chemist, and Stealth Agent, which will all have distinct skill trees. You'll be able to play the game solo, or co-op with your friends.
Developer The Fun Pimps is asking for just $200,000 to fund the game, with various stretch goals promising new features if reached. Currently, it is sitting at $18,970. You can also support the game by voting for it on Steam Greenlight.