"It's not good news, I'm afraid, but it's just part and parcel," says The Crew creative director Julian Gerighty.
"Always-online" has, and probably always will be (at least until we all plug in to the Matrix), a controversial topic among gamers. Ubisoft's online racing sim The Crew will utilize the "feature", and creative director Julian Gerighty has some bad news about the system's rather heavy handed approach to those who's net connection cuts out.
"I think it's going to kick you out of the race," said Gerighty, when asked what would happen when the game loses connection to Ubisoft's servers. "It's one of those things that the game needs to work with an internet connection so I think you're going to lose the race you're in," he continued. When asked where the players would be sent, Gerighty replied: "Probably [the] title screen," admitting that "It's not the most elegant of solutions."
"I've got to admit though that I think our connection is a little bit more elegant than the Origin/EA server thing," he added, "but I'd have to get more details to give you a complete rundown. That said, it's safe to say that if you're doing a mission, you lose your internet connection, you're kicked back to the boot screen."
Furthermore, rather than having dedicated servers, The Crew will rely on peer-to-peer connections, meaning if the host of a current game leaves, everything must stop while the system migrates hosts. "If you lose a connection, then the host will migrate to somebody else," explained Gerighty, adding that host migration "won't be a great experience" for the player.
The Crew launches later this year for Xbox One, PlayStation 4 and PC.
Source: Video Gamer