Super Smash Bros. Game Director Masahiro Sakurai is weary of the message paid DLC sends its players.
When we heard the news that Super Smash Bros. for Wii U and 3DS would be getting Mewtwo as a post-launch DLC character, we simply assumed it would be the first of many. After all, DLC for the game, which relies on bringing together fighters from Nintendo's various franchises, made perfect sense. However, game director Masahiro Sakurai has told videogamer that this is actually not the case.
Sakurai says that the team currently has "no plans" for future paid DLC, and on top of that, is weary of the message its very existence sends players.
"I appreciate that a major part of the excitement for these games come from which characters will appear in the roster, so I think fans could really enjoy DLC that could keep this excitement going," Sakurai said. "However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start."
Certainly, "adding things later that should have been there from the start" is a very common criticism gamers have of DLC, to say nothing of Capcom's infamous "Disc-locked Content" shenanigans.
Sakurai explained that "Creating a single fighter involves a huge investment, and we've already been giving it our all and investing a lot of work in the characters currently available."
"I think it's an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough by just looking at DLC itself," he added.
As for Mewtwo, currently, the only way to obtain him is by registering a copy of both versions of the game (3DS and Wii U) under the same account. It's not clear if he will be made available as a paid download at some point in the future, but Sakurai's comments suggest he won't.
Then again, Sakurai's trolling is almost infamous at this point...