No more using copper for wires.
Last week, Fallout 4's patch 1.3 hit PC, bringing with it a number of fixes and changes. Included in the patch are: correcting an issue where your character became dismembered while still alive, issues with NPCs getting stuck in Power Armor, and you no longer have to tap into your copper supply in order to build wires. Also fixed was an issue where Minutemen quests were "repeating improperly."
The patch has now made its way to consoles, and Bethesda has celebrated the patch's release by sharing a video that details a fix that "dramatically increases object fading distances," which you can check out below.
The full Fallout 4 1.3 patch notes are listed below, but be warned: there are some minor spoilers.
New FeaturesNew ambient occlusion setting, HBAO+ (PC)New weapon debris effects (PC NVIDIA cards)Added status menu for settlers in your settlementsAdded ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axisImproved "ESDF" keys remapping support while in Workshop mode (PC)
Gameplay FixesGeneral memory and stability improvementsImproved performance when looking through a scopeFixed issue where player could warp to a different location when aimingCompanions can no longer get stuck with radiation poisoningFixed an issue where Vault 81 residents would not dismember correctlyBig Leagues perk now displays calculated damage correctlyFixed issue with third person camera not displaying properly after exiting certain crafting stationsFixed an issue where subtitles would occasionally not update properlyEffects will properly be removed on companions when items are unequippedMacReady's Killshot perk now calculates headshot percentages properlyFixed an issue with NPCs getting stuck in Power ArmorFixed a rare issue with companions getting stuck in down stateSecond rank of Aquaboy now calculates properlyFixed an issue with resistance not always lowering the damage correctly when added by modsEnabled number of characters available when renaming an item (XB1)Fixed issue with player becoming dismembered while still aliveRobotics expert is now usable in combatStimpaks can now be used on Curie after the transformationPlaying a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest FixesFixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the CastleFixed an issue where invulnerable characters would get stuck in combatFixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen questFixed an issue where Synths could attack the Castle while the player was friends with the InstituteFixed an issue where killing a caravan would leave a quest openFixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completedFixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"Fixed an issue where the player could get stuck exiting the cryopodFixed an issue where the player could no longer get Preston as a companionIn "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the RailroadFixed an issue with Minutemen quests repeating improperlyFixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of SteelAfter finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" questFixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to YangtzeDuring "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114In "Confidence Man," Bull and Gouger can now be killedDuring "Taking Independence," fixed an issue that would prevent the radio transmitter from powering upIn "Human Error," fixed an issue where killing Dan would cause the quest to not complete properlyFixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop FixesFixed a bug that would cause settler counts to appear incorrectlyFixed an issue that could prevent the player from setting up a supply line in settlements with a high populationImprovements to snapping pieces together while in Workshop modeFixed an issue that caused powered items to stop functioning permanently if its power source was ever removedPlayer can now build workbenches in their Diamond City houseBuilding wires no longer uses up copperFixed issue with certain settlement attacks not generating properlyFixed an issue with settlement happiness calculationsSettlers assigned to weapons stand will now stand next to itDiamond City house now shows provided powerRepairing items will now correctly consume resourcesFixed an issue where companion would ignore commands at workshop locationsFixed an issue with crops appearing destroyed after saving and reloading