At Leipzeg, Peter Molyneux detailed a new fighting system he'd like to see in future games.
Speaking at the Leipzeg Game Conference, Peter Molyneux discussed a fighting system Lionhead has been working on, although Fable 2 will not be implementing the concepts. Molyneux discussed a design where all combat moves would use one button to trigger them based on what is near-to-hand for the player. Pressing the "A" button might grab a beer bottle and break it over an NPC's head, or it might send the player swinging onto a chandelier for example. He also complained that sharp weapons are treated like blunt objects and expressed a desire to see them interact with the environment and actually kill enemies in one blow.