Naughty Dog and Flektor founder Jason Rubin talks at length about the relationship between games and comic books at Comic-Con.
Jason Rubin, famous for creating Naughty Dog, developing hit franchises Crash Bandicoot and Jak and Daxter then leaving to start and sell an internet company, came to Comic-Con to premiere his 128-page comic book Iron and the Maiden. During his presentation, Rubin took time to discuss the relationship between his comic and the gaming world.
It has all of the hooks in to make a great game. You learn, as you make video games, that there are certain things that make it easier to turn something into a video game. I didn't do it on purpose, but it has all of those hooks in there. I view comic books as a stepping stone to other places, games could be one of those places.
But I'm not doing this to get back into games, I do it to create new intellectual properties. In the video game world I get to make a new IP every four or five years. My theory is to do that in the comic book world where you can do multiple IPs if you want to. If it's a good comic book than you can try to do other things with it. It's a better way to develop a world. This gives me a way to stay in the entertainment world and not have to commit millions of dollars and the time you need to commit to one (video game) title."
Although he'd like to work with the Naughty Dog team again, he's never been a fan of the publishing side of the industry. "I would love to work with the Naughty Dog guys, they are absolutely brilliant, but I think structurally that's not going to happen. I'd have to go through Sony. It would be a very difficult thing to do."