Legendary designer Shigeru Miyamoto wishes that the Star Fox series got more love and attention - especially in his native Japan.
If you play video games more than "on occasion," you probably know who Shigeru Miyamoto is. The father of Mario, Donkey Kong, and Zelda, Miyamoto has defined Nintendo - and the gamers who grew up with it - since the 1980s. He holds Guinness records, he's gamemakers' "ultimate development hero," and almost every game the man has ever made has become a beloved classic ... well, most of them. When asked by MTV Multiplayer if he had ever been underwhelmed by gamer support for his games, Miyamoto expressed disappointment in the reception of the Star Fox games as of late:
I tend to forget [games I was disappointed in] *laughs*. I'm a big fan of the Star Fox games. Every time we make a Star Fox game I'm hoping people will enjoy it as much as I do. Of course the goal every time is to try and make it more and more fun but, at least in Japan, the people that purchase the Star Fox games has decreased over the years. But we still try to make them more fun and hopefully people will see the appeal in those games.
You know what, Miyamoto-san? I see where you're coming from, but I'm going to go out on a limb here and say that perhaps the Star Fox series is underperforming because it hasn't had a good game since 19-freakin'-97! Gamers want to fly in an Arwing, use the boost to get through and do a barrel roll - they don't want to play some lame-ass on-foot platforming.
Give us another game where you're in a ship. The entire time. If you must put us on land, put us in a Landmaster tank. In short: Make a Star Fox game that doesn't suck, Miyamoto-san, and you might see the fans coming back to it.