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Skyrim’s Falskaar Mod Took 2000 Hours to Make

This article is over 11 years old and may contain outdated information
skyrim mod falskaar screenshot

Falskaar became Alexander Velicky’s “day job” for a year while it was in development.

What does it take to make an expansive mod that adds more than twenty hours of new content to an already massive game? A teenager with a year to spare and (presumably) a lot of caffeine. At least that’s what it took Alexander J. Velicky, the man behind the Falskaar mod which recently impressed gamers with its substantial additions to Bethesda’s much-lauded Skyrim. While the project would involve more than one hundred separate contributors, Velicky was behind everything, piecing together the accumulating parts into an undeniably impressive whole. According to Velicky the process, altogether, took nearly two thousand hours and was an undertaking that wouldn’t have been possible without family support.

“[My dad] was incredibly supportive and allowed me to live here, paying for living expenses and charging no rent,” Velicky says. “I was able to not go to school and not have a day job. Meaning, more or less, that Falskaar was my day job.” He is also grateful for the help of the project’s various contributor’s. “I’m still kind of shocked at some of the talent I got on the project… and every single one of them surpassed my expectations by leaps and bounds.” While Falskaar is free to download, Velicky admits that his goals in making the mod were far from altruistic. “The best way to show Bethesda Game Studios that I want a job there and should be hired is to create content that meets the standards of their incredible development team.” Here’s hoping that Bethesda finds him a spot. He’s arguably earned it.

Source: PCGamer

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