Sony’s PS4 won’t be getting DLC for Call of Duty: Ghosts until Xbox One users have tried it first – but in the grand scheme of things, that’s no big deal.
With the hardware behind the PS4 and Xbox One so similar, this console war is being fought with services and exclusives. Even then, many of the exclusives are only exclusive for a certain amount of time. Because of this, Sony Computer Entertainment Europe CEO Jim Ryan isn’t upset that Microsoft has deals like timed-exclusive DLC for Call of Duty: Ghosts. In his eyes, those details aren’t what makes or breaks a console.
“They’re all going to be [on the PS4], Call of Duty‘s going to be there. Platform holders tie up with publishers for what is perceived to be mutual benefit. We’re doing it with Ubisoft and we’re doing it with Activision with Destiny. But at the end of the day these big games, they’re all multiformat and you’re talking about windows of 60 or 30 days for one piece of DLC – it’s not the end of the world.”
Sony has a handful of exclusive deals for triple-A add-on content, but the company’s focus has largely been spent making sure indie games are coming to the PS4. “I’d point to the stuff that Thatgamecompany has brought,” Ryan says. “Flower, Flow, and Journey – I would argue with anybody that that stuff has been platform-enhancing. And I would argue that that stuff has been platform-enhancing to the extent that a 30-day window on some DLC that’s quickly caught up by the competitor platform can’t be.”