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A side on view taken in Photo Mode of Super Woden Rally Edge

Super Woden is back with the next great arcade racing game

Oh, this is good. If you have played Super Woden GP 2 you will instantly know why this is exciting news. SWGP2 (okay, silly name but..) remains a staple on my Steam Deck and is just pure, glorious, arcade racing fun. In many ways, it shows what the big publishing houses have been doing wrong with arcade games for years.

Anyway, if you haven’t, then you simply must play it – and it currently has 35% off its price in the Steam Summer sale, so fill your boots.

The more exciting news though is that developer Vidjuda has dropped a limited time demo for his just announced racing stablemate – Super Woden Rally Edge, and it is superb, really good fun.

https://twitter.com/ViJuDaGD/status/1937079432000553219

If you a fan of games such as the classic Neo Drift Out on the NEO Geo back in the day you are going to be right at home with this. Rally Edge takes the same isometric viewpoint as Super Woden GP 2 and transports it to the forest. Even at this stage, with only a vague release date of “2025” the level of polish is remarkable.

Vidjuda describes the games features thus:

■ A vast variety of vehicles: from the smallest and humblest to the unstoppable Hillclimb machines.

■ A renewed, unique graphical style, carefully crafted down to the last detail.

■ An original soundtrack created to perfectly capture the emotions of rally racing.

■ Buy, sell, upgrade, and customize your cars in the garage.

■ Show off your photography skills in the photo mode.

■ Local multiplayer for up to 4 players in split-screen.

■ Record your times online and compete to beat other players’ records.

The solo developer from Spain’s passion for the genre is literally seeping through in every aspect of the demo. There’s a competition for the best shot in Photo Mode, you can see my attempt at the top of the page, and the competition ends on July 5th, so with the demo being earmarked as “Limited Time” we can probably assume it will disappear around that point, so you need to move quickly to get on board.

 


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Image of Paul McNally
Paul McNally
Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.