[folder_nav][folder_nav] Satisfying betrayals are bastardly hard to pull off in linear games. They generally go one of two ways: Either the “twist” comes ...
[folder_nav][folder_nav] 4: Dishonored “I don’t know about you, Corvo, but I’ve had a lovely time. Intrigue and mystery, butchery and betrayal. The death ...
[folder_nav] [folder_nav] Steam started out as a program designed to break CounterStrike, but it eventually went on to reinvigorate PC gaming. I suspect ...