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Tag: issue_138

issue_138
Editor's Note

Group play

“Teenage boys in their parents’ basement.” This is the long-time stereotype of The Gamer. Leaving aside the age and gender limitations of the ...
By Julianne Capps Legacy AuthorFebruary 26, 2008
Letters to the Editor

Group Play

In response to “Conan’s B-List Problem” from The Escapist Forum: I agree wholeheartedly with this – gaming needs to not just probe the ...
By The Escapist Staff Legacy AuthorFebruary 26, 2008
Group Play

Poker and the Digital Felt

On May 12, 2004, the second highest stakes poker game in history began at the Bellagio in Las Vegas. Andy Beal, a self-made ...
By Robert Marks Legacy AuthorFebruary 26, 2008
Group Play

So Game We All

One of the more impressive games released last year was Beyond the Red Line. This action-spacecraft sim is based on the modern-day incarnation ...
By Howard Wen Legacy AuthorFebruary 26, 2008
Group Play

If Only Wally West Could Wavedash

Almost 10 years after the release of Blizzard’s StarCraft, the exclamation “kekeke Zerg rush” still causes gamers familiar with that finely honed horror ...
By Steven Croop Legacy AuthorFebruary 26, 2008
Group Play

You’re Not Allowed To Do That.

It’s a given that multiplayer games encourage social interaction. It’s the standard defense the industry uses against the ill-informed, anti-game radicals, the Jack ...
By Richard McCormick Legacy AuthorFebruary 26, 2008
Group Play

The Game Design Game

It’s 1997, and we’re sitting around the table – Linda Currie, Alex Meduna, Charles Miles and I – talking about combat just like ...
By Brenda Brathwaite Legacy AuthorFebruary 26, 2008
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