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Tag: issue_232

issue_232
Letters to the Editor

Everyday Developer

In response to “Christmas Eve” from The Escapist Forum: Unfortunately in this case, as someone mentioned above with aim vs spirit, this was ...
By The Escapist Staff Legacy AuthorDecember 15, 2009
Editor's Note

Everyday Developer

Some of my best friends are game developers. Some of my worst friends, too. And some of my middling friends. I’ve been in ...
By Russ Pitts Legacy AuthorDecember 15, 2009
Everyday Developer

Game Development for the Damned and Delirious

Let me walk you through the process of making a game: 1) First, you get an idea. It can come from various places: ...
By Bradley Campbell Legacy AuthorDecember 15, 2009
Everyday Developer

In Transition

“We’ll take it.” My editor had no idea the irony he just dropped on me. He was referring to an article I’d pitched ...
By Brenda Brathwaite Legacy AuthorDecember 15, 2009
Everyday Developer

I, Gaijin

Designing your own games as an independent is hard work, perhaps even more grueling than working for an employer. It’s especially hard when ...
By Ryan Winterhalter Legacy AuthorDecember 15, 2009
Everyday Developer

Designers’ Little Helpers

Game designers are some of the industry’s best customers. We buy lots of games, because we have to. It’s for research, for professional ...
By Ian Schreiber Legacy AuthorDecember 15, 2009
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