With the Battle For Brooklyn DLC, The Division 2 has embarked upon its Year Seven journey, and its first season, called Crossroads, is finally live.
Like every other season, Crossroads will also feature multiple manhunts, but is likely to remain focused on The Cleaners faction for the time being. It features new active and passive modifiers, as well as a host of enemy countermeasures, which can help keep the combat feeling fresh and challenging.
When Does The Division 2 Crossroads Season End?
According to the timers in the in-game menu, the current season is scheduled to end on Sept. 14 at 9:45am CET. This time could change in the future, as Ubisoft is known for occasionally adjusting seasonal lengths.

While there’s always a possibility that Ubisoft extends this season, they’ll never shorten it because you might miss out on collecting all the rewards in that case.
Seasonal Journey & Modifier
The seasonal journey for Crossroads features seven different chapters, each filled with varying types of missions, including but not limited to liberating strongholds, defeating specific types of enemies, and donating resources. Completing a chapter rewards you with different consumables and reward caches.

The modifier for this season is called Hard-Core, and has three different attributes that increase whenever you defeat enemies equipped with countermeasures. Here are the different attributes that are available this season:
Firearms
- You get bonus +[X]% Critical Hit Chance over the current cap.
- Tier 5 Effect: Instantly refills all ammo, including Signature Weapon ammo.
Stamina
- Applies +[Y]% Bonus Armor every 300K damage you take.
- Note: Shields require 1.2M damage instead of 300k for the modifier’s effects to apply.
- Tier 5 Effect: Instantly refills all Armor Kits.
Electronics
- Using a skill reduces the cooldown of other skills by [Z]% of its current value.
The base value of these attributes scales based on your score, as reflected in the table below.
Score | Tier | Firearms [X] | Stamina [Y] | Electronics [Z] |
---|---|---|---|---|
0 – 249 | Tier One | 2 | 1 | 7.5 |
250 – 499 | Tier Two | 4 | 1.5 | 11.25 |
500 – 749 | Tier Three | 5 | 2 | 13.75 |
750 – 999 | Tier Four | 6 | 2.5 | 16.25 |
1000 | Tier Five | 10 | 3.5 | 22.5 |
Tier Five Additional bonuses | Completely refills ammo for all guns, including Signature Weapons | Armor kits refilled. | Both skill cooldowns reset. |
Apart from the main Hard-Core modifier, you have a few active and passive modifiers as well, which are as follows:
Active Modifiers:
- Broken Link – Freeze all attributes at their current score and double the values of each current bonus offered by the attributes’ respective tiers, for a short time.
- Target-Rich Environment – Three unmarked targets within 35m receive a different mark. For the next 15s, your kills and assists will yield a x2 attribute score multiplier. After the 15s are up, freeze the attributes at their current score and the values of each current bonus offered by the attributes’ respective tiers is multiplied by four for 25s.
- Assault Link – Your Firearms Score is set to Tier five for the duration of the ability. Allies within 25m are granted a Firearms Score bonus when cast. You gain +5% Weapon DMG for every non-red core you have equipped. Activating this modifier freezes your attributes, multiplying all your stat bonuses by four. For every ally close to you when this modifier is available, you’ll get a 3s bonus.
- Security Link – Your Stamina Score is set to Tier five for the duration of the ability. Allies within 25m receive an Electronics Score bonus when cast. You gain 60k extra Max Armor for every non-Blue core you have equipped. Activating this modifier freezes your attributes, multiplying all your stat bonuses by four. For every ally close to you when this modifier is available, you’ll get a three second bonus.
- Tech Link – Your Electronics Score is set to Tier five for the duration of the ability. Allies within 25m receive an Electronics Score bonus when cast. You also gain a +10% Skill Efficiency for every non-Yellow Core you have equipped. Activating this modifier freezes your attributes, multiplying all your stat bonuses by four. For every ally close to you when this modifier is available, you’ll get a three second bonus.
Passive Modifiers
- Loaded up – Tier 5 of Firearms converts 25% of +Critical Hit Chance into +Critical Hit Damage.
- Specialized – For every Firearms Tier you get 10% bonus Signature Weapon damage.
- Extra Padding – Gain 5% Protection from Elites per Blue Core while Max Tier in Stamina.
- Safety First – Gain additional 7.5% Hazard Protection for each Stamina Tier.
- Hands-on – Tier 5 Electronics converts 50% Skill Haste bonus into additional Skill Damage.
- Interference Blocker – For every Electronics Tier you have, you receive 10% Disrupt Resistance.
- The Best Kind of Defense – When you’re in Tier Three in both Firearms and Stamina, you’ll gain a bonus 2.5% Headshot Damage for every 100k Armor you have.
- Supportive – While at least Tier Three in both Stamina and Electronics increases outgoing and incoming repair by 25%.
- Tech Upgrades – At Tier Three of Firearms and Stamina, you gain bonus Skill Duration equal to 25% of your Critical Hit Damage.
- Multitasker – While at Tier Five in all Attributes, you receive +7.5% Weapon DMG, 85k Max Armor increase and +1 Skill Tier.
- A Tier a Day – For each Tier in any attribute, gain +10% Max Health.
The three active modifiers for The Division 2 Crossroads heavily influence all the passive modifiers you receive. This creates an additional layer of buildcrafting and is beneficial not only to group players but also to solo players.
Enemy Countermeasures in The Division 2 Crossroads
While the modifiers give you an upper hand when it comes to facing enemies, they won’t be going down without a fight, thanks to the countermeasures that they come with for the duration of this season. These countermeasures are based on the three major attributes that you’ve got this season, and are as follows:
- Firearms Mark -Marked enemy gains +15% damage and +20% movement speed.
- Stamina Mark – Marked enemy gains Overheal. This enemy takes 35% reduced Critical Hit Damage.
- Electronics Mark – Marked enemy takes 33% less damage from skills and 33% less damage to weak points. If the enemy has any gadget deployed, they take 33% less damage.
The same enemy cannot gain the same mark more than once, but it’s possible that one enemy can have all three marks at any given point. Whenever you kill a marked enemy, you receive an attribute score bonus based on what type of mark they’ve got. You get an assist score if your gadgets kill an enemy.
Published: May 28, 2025 10:01 am