The Vita Will “Die A Horrible Premature Death”


Bossa Studios Co-Founder and “Gamer-In-Chief” Henrique Olifiers predicts a dark future for the PlayStation Vita.

“Valve is bang on: proprietary stuff is madness, we should be moving to more open platforms, to interoperability, bringing everyone together,” said Olifiers in an interview with

“If this is not the motto for the big console manufacturers, not only will we not be there – they’re likely to die a horrible premature death, the kind of which I think the Vita will suffer from.”

He argues that the dedicated console market’s steadfast refusal to even entertain the concept of cross-platform compatibility is holding the medium back.

“I hate the fact you cannot play a game on the PS3 against the same game on the 360 or PC,” he said. “Walled gardens in a world where people are freely connected all the time is just a dumb idea that limits what is achievable.”

Bossa Studios is a relatively new social-gaming startup, with only one game under its belt, an enjoyable little Facebook game by the name of Monstermind. Bossa made waves last week when it was revealed the developer had taken on Team Ico executive producer Yoshifusa Hayama, following his departure from Sony.

The people at Bossa, it seems, are not afraid of courting a little controversy. Back in June they posted a rather scathing breakdown of the social games scene; here’s one of the highlights:

‘Social games’ tend to aim for the lowest common denominator, targeting the largest possible audience, losing their creative identity in the process. That trend is only made worse by the rampant copycat culture, where innovation is almost a foreign concept for many development teams. The fierce arguments of core gamers might be overly dramatic but these games are often better described as interactive experiences, rather than games.

When asked if Bossa studios would be developing any games for the Vita, Olifiers responded: “We’ll keep on the lookout to see what the next gen will bring, but if they want more focus on tech specs rather than usability and accessibility, I don’t think it will be for us.”


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