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Ten years ago, on Sept. 22, 2009, Halo 3: ODST released. The game essentially drops you into the role of a grunt, surviving a War of the Worlds-esque disaster scenario. It was a completely different experience from what the Halo franchise from Bungie had delivered up to that point: dark streets, cold, uninviting, but in an exciting and atmospheric way. The game can even be creepy in a non-horror way, with the player having to push forward and sneak around without a Spartan’s protective shielding. And an impeccable soundtrack maintains the feeling of unease throughout.

This is The Joy of Gaming with Nate Najda, reflecting on and celebrating Halo 3: ODST.

Nate Najda
Nate is the Communications Manager at Wushu Studios. When he’s not, he’s also a contributor on The Escapist and an avid connoisseur of all things Mass Effect. You can also find him on his personal site, Shinobi Speaks.

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