From the Developer Where YIIK: A Postmodern RPG Was Born Finding a collaborator who shares your artistic aspirations and vision is an incredible challenge. I was lucky enough to be born with one. ... By Andrew AllansonJanuary 18, 2019
From the Developer I Made Guacamelee to Create a Mexican Hero Mexicans are no heroes. Imagine the filter through which the world sees you is crafted by someone who wants you to vanish. By ... By Augusto QuijanoDecember 11, 2018
From the Developer How Jupiter & Mars Hopes to Save Earth “Pioneers get the arrows. Settlers get the land.” This is one of those aphorisms that has calmed my nerves through the years. It’s ... By James MielkeDecember 7, 2018
From the Developer How Roll7 Simulates Skateboarding’s Triumphs and Frustration When Roll7 released OlliOlli back in 2014, I don’t think any of us really knew what we were in for. The game didn’t ... By John RibbinsDecember 4, 2018
From the Developer Letters from World War I Helped Me Bring Humanity to a War Game I have few memories of my childhood. Very few. The older I get, the fewer details I remember from my early years. The ... By Yoan FaniseNovember 30, 2018
From the Developer My Odyssey from Indie to Billion Dollar Games and Back Again “Decapitations are okay, but I think crucifixions are too much, and the toilet plunger down the throat just feels excessive.” Debating what methods ... By Jason KapalkaNovember 27, 2018
From the Developer How I Created, Screwed Up, and Fixed Shards of Infinity My name is Justin Gary, and I am a card game addict. I’ve always loved games, but it became an addiction back when ... By Justin GaryNovember 16, 2018