Features Austin Wintory on Composing for The Pathless and the Power of PlayStation 5 3D Audio Tech It is the eve of PlayStation 5, and with Sony’s next-generation hardware comes new 3D audio technology and new games to take advantage ... By George YangNovember 11, 2020
Features Character Designer Nicholas Kole on Breathing New Life into Spyro & Crash Bandicoot Playing classic games on the original PlayStation today is like getting hit by a nostalgia freight train. For many, Sony’s first gaming console ... By Michael CripeOctober 28, 2020
Interview Elizaveta on Bringing the Bard Songs to Life As Maryden Halewell in Dragon Age: Inquisition Music is often the unsung heavyweight in gaming. It takes something special to make a game’s soundtrack stick with you, and “ethereal” singer ... By Elijah BeahmOctober 26, 2020
Interview #PitchYaGame Is the Most Effective New Way for Indie Devs to Share Their Game with the World One of the greatest challenges for any game is landing a solid pitch. You have to sell people, maybe even a publisher, to ... By Elijah BeahmOctober 22, 2020
Interview B.ARK Is Looking to Bring More Accessibility to the Shoot ‘Em Up Genre When cute ‘em up B.ARK was shown in Nintendo’s Indie World Showcase back in March, developer Tic Toc Games noted that people compared ... By George YangOctober 20, 2020
Features 10mg Wants to Make You Excited to Play Short Video Games Between new consoles and new entries in the Assassin’s Creed, Call of Duty, Watch Dogs, and Yakuza franchises, among others, the next few ... By Damien LawardornOctober 15, 2020
Features No Place for Bravery’s Story of Strained Father Relationships Might Make You Cry, Like Its Devs Did Túlio Mendes doesn’t want to say too much about his past. It’s a painful story, filled with family problems — many of which ... By Phillip MoyerSeptember 30, 2020
Interview Ghostrunner Has a New Demo, and One More Level Wants You to Live and Breathe It The cyberpunk parkour title Ghostrunner has a new demo launching today on Steam ahead of its Oct. 27 release date on PC and ... By George YangSeptember 29, 2020
Features Dreamscaper Always Gets Compared to Persona, but the Devs Were Actually Inspired by Fire Emblem Robert Taylor and Ian Cofino both worked together at a studio called Outpost in Silicon Valley before founding Afterburner Studios in mid-2018. They ... By George YangSeptember 28, 2020
Features Exclusive: Romancelvania Is a Dracula Reality TV Show & Metroidvania Hybrid from the Dev of Perception “Slay… or Lay?” That’s the tagline to Romancelvania, the new Metroidvania from The Deep End Games. With Van Helsing having left his castle ... By Elijah BeahmSeptember 23, 2020
Interview Among Us Devs Have Created a Gaming Phenomenon, Albeit Two Years After It Launched When a game has been out for two years before finding overwhelming mainstream success, surely that must come down to the unwavering belief ... By Amy CampbellSeptember 22, 2020
Features Halo: Reach 10 Years Later: Marcus Lehto & Lee Wilson on Creating Bungie’s Final Halo Halo: Reach is a game about closure. On the surface, it’s the tale of how Noble Team’s sacrifice helped bring an end to ... By Tom PowerSeptember 14, 2020