id Software’s John Carmack says that there is “no question” that cloud gaming will play a significant part in the industry’s future.
At the keynote of this year’s QuakeCon in Dallas, id Software’s technical director and co-creator of Doom John Carmack says that he is confident that cloud gaming, such as that offered by services like OnLive or Gaikai, will be an important model in the future.
He said that he hadn’t had any personal experience with the services available, and he wasn’t sure when the market would be able to sustain cloud gaming, but he believed that it would solve a lot of problems that plagues games at the moment. He cited issues like DRM and cross platform development as just two things that cloud gaming would sidestep, and said that it would be a great boon to Linux gamers, as it would mean that they wouldn’t have to wait for ports.
It’s hard to disagree with Carmack, as he’s not suggesting that cloud gaming will make platforms obsolete, just that it will be a great fit for some people. There will always be those who prefer having physical media, but just the same, there will be those who will enjoy the convenience that cloud gaming will offer.