Sky: Children of the Light from Journey dev Thatgamecompany

Journey developer Thatgamecompany has released its latest game, Sky: Children of the Light, for iPhone and iPad.

Sky is described as a “social adventure” game in which players “take flight across seven realms, solve mysteries, help others, make friends, and create enriching memories together.” The game has a soft, pastoral art style and features masked characters traveling across scenic vistas, all of which is reminiscent of 2012’s Journey. Flight also plays a large role in the game, as it did in Thatgamecompany founder Jenova Chen’s student project Cloud.

In Sky players will take on the role of the titular Children of Light to return fallen stars to their constellations. Player avatar customization is a central feature.

This project is Thatgamecompany’s first release since Journey, which saw it fulfilling its three-game contract with Sony. Sky is free to download and play but offers in-app purchases ranging from $0.99 up to $49.99. Thatgamecompany has mentioned in blog posts that it intends for Sky to be a long-lived project with a lively community aspect, and it intends to continually support the game and add new features and content to it over time.

Sky: Children of the Light is currently only available on iOS. The game’s official website states that it is coming “soon” to Android, macOS, tvOS, PC, and consoles. Which consoles will receive the game has not yet been announced.

Patrick Lee
Patrick Lee is a writer, illustrator, photographer, designer, and serial arsonist from Toronto. He has written for The AV Club, and for his personal website, About Face.

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    1. Aw cool, the guys behind JOURNEY made an iPhone game! Finally, someone to wade into the midst of all the freemium hacks and show them how it’s DONE…

      …aaaaand It’s a free-to-play game with microtransactions, of fucking course it is, goddammit Thatgamecompany, this is *so* fucking lame.

    2. Literally would have had no idea this was coming out today if I hadn’t checked their Twitter. Seems like a serious lack of marketing from Apple’s part…or maybe they don’t even need it cause of the app store pushing it.

      It’s free so might as well try it.

    3. So even indie darling and critics favourite, the studio that created Journey, has fallen to the “live services” spiel. I’ll definitely check it out, since I loved the previous games, but this does tarnish my expectations

    4. iPhone and ipad? Fuck…

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